Overview
Filter is the quick choice when you want a standard effect without setting up a kernel. Pick a preset from the list, adjust 1-2 parameters (strength, size), and you are done.
For more specific needs (a truly custom kernel, asymmetrical weights, an exact directional filter), use Custom Filter instead. For statistical ranks (min/max/median with more control over the shape), use Rank Filter.
Where to find this node
- Effects Library:
Tools > Filter > Filter - Quick add: right-click in the Node Editor →
Add Tool > Filter > Filter
Filter vs Custom Filter vs Rank Filter
- Filter
- Ready-to-use presets (Sharpen, Soften, Emboss...). Quick to set up. The default choice for a simple filter.
- Custom Filter
- A matrix you edit cell by cell. Maximum flexibility. For an exotic kernel or a precise directional one.
- Rank Filter
- Statistical filters (min/max/median with Shape and Size). For salt-and-pepper denoising or advanced morphology.
Inputs
- Input (yellow) - image to filter.
- Effect Mask (blue) - optional.
Setup
MediaIn → Filter (choose a preset) → MediaOut Classic sharpen + denoise chain: MediaIn → Filter (Median, Size 3) → Filter (Sharpen, Amount 0.5) → MediaOut
Controls tab
- Filter Type
- Preset to apply. See the Available presets section.
- Amount
- Intensity of the effect (0-1 or more depending on the preset). A blend between the input image and the filtered image.
- Size
- Size of the neighborhood (for the filters where it applies: Median, Minimum, Maximum).
- Red / Green / Blue / Alpha
- Channels processed.
Available presets
- Sharpen
- Boosts local contrast. A quick sharpen without going through an Unsharp Mask. Controlled with Amount.
- Soften
- A light blur (the equivalent of a blur with a uniform 3×3 kernel). To soften an image effortlessly.
- Emboss
- A relief / fake 3D effect: the edges stand out with an oblique directional light. An engraving / lithograph look.
- Edge Detect
- Highlights the edges. The inside of uniform surfaces turns black, the edges are white. A basis for stylization or an automatic mask.
- Median
- Median filter. Removes impulse noise (dust, scratches, salt-and-pepper) without blurring the edges.
- Minimum
- Takes the darkest pixel in the neighborhood. The equivalent of an erode (shrinks the bright areas).
- Maximum
- Takes the brightest pixel. The equivalent of a dilate (grows the bright areas).
Use cases
- Quick sharpen before export - Filter (Sharpen, Amount 0.3) for a small sharpness boost without the artifacts of a badly tuned Unsharp Mask.
- Light denoising - Filter (Median, Size 3) before a sharpen = removes low-amplitude grain without crushing detail.
- Cartoon / comic effect - Filter (Edge Detect) + invert + Multiply Merge over the color image = black comic-book outlines.
- Engraving / stamps - Filter (Emboss) + Levels = an inked stamp effect.
- Matte cleanup - Filter (Minimum) on a noisy matte = erodes the overspill, Filter (Maximum) to fill the holes.
- Title stylization - Text+ → Filter (Emboss) + Color Corrector → titles with vintage relief.
Tips
- Gradual Amount - always start low (0.2-0.3) and go up if needed. Amount 1 often gives an overdone result.
- Filter = convenient, Custom Filter = precise - if the presets do not fit your need, replace it with a Custom Filter with a specific kernel.
- Emboss + a light tint = a vintage photographic engraving look. Add a Color Corrector afterward to shift it toward sepia.
- Edge Detect can serve as a mask - a threshold afterward + invert = a mask that pulls out the detail, useful for selective sharpening or localized grading.
- Median Size 3 is often enough. Size 5+ gives visible blur.
- For a luminance-only filter, disable R/G/B and keep only alpha → apply the effect to the luma only, or use a YUV Custom Tool.
