Overview
MediaIn is the entry point for all footage in Fusion. A Fusion composition always starts with at least one MediaIn and ends with at least one MediaOut. You can have several MediaIns (e.g. shot A + shot B + a graphic background for compositing).
MediaIn automatically handles Resolve color spaces (Color Management, ACES), the footage's audio sync, loops, reverse and time offsets. More "built into Resolve" than a classic Loader.
Where to find this node
- Created automatically when you send a clip from the timeline to the Fusion page.
- Drag from the Media Pool into the Node Editor.
- Drag from an OS window (a system file straight into the Node Editor).
- Effects Library:
Tools > I/O > MediaIn(less common).
MediaIn vs Loader
- MediaIn (Fusion page)
- Used in the Resolve Fusion page. Integrated with the timeline, the Media Pool and Resolve color management. Supports almost every video/image format.
- Loader (Fusion Studio)
- Used in standalone Fusion Studio. Reads from disk. In the Resolve Fusion page, the Loader exists but is limited to EXR only.
Rule: in Resolve → MediaIn (except for EXRs, where the Loader can be preferable). In Fusion Studio → always Loader.
How to create a MediaIn
- Playhead on a clip + Fusion page - the MediaIn of the current clip appears automatically.
- Drag Media Pool → Node Editor - a dedicated MediaIn is created for the dragged clip.
- Drag an OS file → Node Editor - a MediaIn pointing directly to the external file.
- PSD import - creates one MediaIn per PSD layer (very useful for motion design from Photoshop).
Inputs
- Effect Mask (blue) - optional. Applies a mask to the imported footage (polylines, shapes, paint, bitmaps).
No main input - MediaIn generates the footage itself from its source.
Setup
Basic composition:
MediaIn → [effects] → MediaOut
Multiple shots:
MediaIn_A → Merge FG
MediaIn_B → Merge BG
↓
MediaOut
Multilayer PSD import:
PSD → Fusion creates automatically
MediaIn_Layer1 → Merge
MediaIn_Layer2 → Merge ← as FG
MediaIn_Layer3 → Merge ← as FG
→ MediaOutControls tab
- Global In / Out
- Sets where the clip starts and ends in the composition. Only for Media Pool clips (not for timeline clips, where the Edit page handles timing).
- Process Mode
- How fields are processed:
- Full frames: progressive (the modern standard).
- NTSC / PAL Fields: for interlaced content.
- Reversed options: swap the fields when there is a capture problem.
- Trim In / Out
- Removes frames from the start or end of the clip with an offset. Non-destructive.
- Hold First / Last Frame
- Extends the clip by repeating the first or last frame N times. Useful to artificially lengthen a short clip.
- Reverse
- Reverse playback - plays the footage backward.
- Loop
- Loops the footage until the end of the project. Useful for short clips used as a background.
- Source Color Space
- Color space of the source: Auto (detected by Resolve) or manual (Rec.709, sRGB, Rec.2020, DCI-P3, ACES, etc.).
- Source Gamma Space
- Gamma curve: Auto, manual, log encoding (to decode camera log), or Linear removal.
Audio tab
The audio of Media Pool clips is muted by default in Fusion. The Audio tab lets you:
- Select specific audio tracks.
- Adjust the Sound Offset to sync audio and video.
- Unmute to preview the audio while working in the Fusion page.
Important: after any audio change, you need to click Purge Audio Cache for the changes to take effect.
Use cases
- Input of a composition - the automatic starting point of a Fusion comp from a timeline clip.
- Multi-source import - several MediaIns to composite several shots (A-roll, B-roll, backgrounds).
- Still image or logo - a PNG/JPG image imported directly by dragging from the OS for motion design.
- Multilayer PSD for motion design - a Photoshop file → Fusion automatically creates one MediaIn per layer. Perfect for animating each layer separately.
- Referenced external clip - dragging from an OS window lets you use a file without importing it into the Media Pool.
- Reverse / Loop for effects - a short clip in Loop for a permanent background, Reverse for special transitions.
- Hold Frame for a freeze - extend a specific frame for stylized freeze frames.
Tips
- Auto Color Space - leave it on Auto in most cases. Resolve handles detection well. Go manual only if you see a problem or for a specific ACES workflow.
- Multiple MediaIns = multiple sources - if you want to composite several sources, do not stack the drags into the same MediaIn. Create several MediaIns for the distinct sources.
- Name your MediaIns - in a comp with 5+ sources, renaming each MediaIn (BG_Plate, FG_Character, Sky_Replace) keeps the graph readable.
- Global In/Out for Media Pool clips - if you bring a Media Pool clip into a standalone Fusion comp, Global In/Out controls how many frames of the clip are used.
- PSD import = a clean workflow - prefer PSDs that are well organized into named layers. The layer names become the MediaIn names, very handy for multilayer comps.
- Purge Audio Cache is required after an audio change - otherwise the audio you hear does not reflect the current settings.
- For heavy footage (high-res EXR), prefer a dedicated Loader rather than MediaIn - it performs better on scientific formats.
