Overview
File LUT loads a LUT file (.cube, .3dl, .lut, .alut) and applies it to the input image. Use it to:
- Convert a camera log signal (S-Log, C-Log, Log C) to Rec.709 for preview.
- Apply a "look" supplied by a colorist (film emulation, film print density, client look).
- Share a color correction across several comps / projects without copying and pasting curves.
Where to find this node
- Effects Library:
Tools > LUT > File LUT - Quick add: right-click in the Node Editor →
Add Tool > LUT > File LUT
Supported formats
- .cube - the most common format (Adobe / DaVinci). Supported everywhere.
- .3dl - Autodesk Lustre format, widely used in film post-production.
- .lut / .alut - specific formats (sometimes 1D, sometimes 3D).
- DaVinci Resolve has its own native system with ResolveFX - but File LUT works with any third-party LUT you download.
Inputs
- Input (orange) - the 2D image to apply the LUT to.
- Effect Mask (blue) - optional. Limits the effect to an area (localized look).
Setup
Log-to-Rec709 conversion: MediaIn (S-Log3 footage) → File LUT (Sony S-Log3 to Rec709.cube) → MediaOut Applying a look after the primary grade: MediaIn → Color Corrector (base correction) → File LUT (look.cube) → MediaOut Localized look: MediaIn → File LUT ← Polygon mask (face only)
Controls tab
- LUT File
- Path to the LUT file. Use the Browse button to locate the file. The path is relative or absolute depending on the Fusion preferences.
- Pre-Gain
- Brightness adjustment applied before the LUT. Useful to fit the input to the range the LUT expects (e.g. pushing the highlights into the valid range of a log-to-Rec709 LUT).
- Post-Gain
- Gain after the LUT. Lets you adjust the final result without rebuilding the LUT.
- Color Space
- Working space before the LUT is applied: RGB (default), YUV, HLS, HSV. RGB suits most modern LUTs.
- Pre-Divide / Post-Multiply
- A critical option for images with alpha (keyed). Divides the pixels by the alpha before the LUT, then multiplies afterward. Prevents illegal values (over-bright colors around keyed edges).
- Output Range
- Sets the output range (normalized 0-1 or legal 0-255). Important to meet broadcast / export standards.
Use cases
- Log-to-Rec709 monitoring - S-Log3, C-Log3, Log C camera footage → File LUT to preview a "normal" result while you work, even if the final export stays in log.
- Applying a supplied look - the colorist delivers a .cube file → File LUT → the look is applied consistently. Edit the file and every comp updates.
- Film emulation (Kodak 2383, Fuji 3513) - film print density LUTs available online → File LUT = a photochemical cinema look.
- Matching cameras - shots filmed with different cameras (Sony + RED + Arri) → one LUT per camera to bring them into the same space.
- HDR ↔ SDR color space conversion - an HDR-to-SDR LUT to create an SDR version from a master HDR grade.
- Localized look with roto - Effect Mask to apply a LUT only to the face (e.g. skin tone correction) or to a specific element.
Tips
- LUT ≠ grading - a LUT is a fixed transform. For precise grading tailored to the shot, use Color Correctors before (or after) the LUT.
- Order: Color Corrector → LUT - the classic approach: fix luminance / balance first, then apply the look LUT. LUT before corrections = the LUT cannot "make up" for a badly exposed shot.
- Pre-Divide for images with alpha - a must to avoid illegal colors on the edges of a keyed subject. Never forget it on a composite with a keyed FG.
- Relative path for portability - if the comp is shared, put the LUT in a project folder with a relative path rather than an absolute system path.
- 1D vs 3D LUT - 1D LUTs only adjust the RGB curves (like curves). 3D LUTs change the interactions between channels (complex "Hollywood" look). .cube and .3dl are typically 3D.
- Test before/after - right-click the node → Disable to see the shot without the LUT and judge consistency.
- For a multi-node LUT workflow, prefer referencing the same LUT file in several File LUT nodes - edit the source file and they all update automatically.
