Overview
Alpha Multiply is the exact inverse of Alpha Divide. It takes a straight alpha image (RGB independent of the alpha) and multiplies the RGB by the alpha. Result: a premultiplied image ready for the final merge.
No parameters: a pure math operation. Always used as the second step of the sandwich Alpha Divide → grading → Alpha Multiply.
Where to find this node
- Effects Library:
Tools > Matte > Alpha Multiply - Quick add: right-click in the Node Editor →
Add Tool > Matte > Alpha Multiply
Inputs
- Input (orange) - required. The straight alpha 2D image to premultiply again.
- Effect Mask (blue) - optional. Limits the multiplication to a masked area.
Setup (sandwich)
MediaIn (premultiplied CGI) ↓ Alpha Divide ← 1. into the sandwich ↓ Color Corrector / Curves / Brightness Contrast / etc. (clean grading in a straight alpha context) ↓ Alpha Multiply ← 2. out of the sandwich ↓ Merge 2D → Saver
Alpha Multiply must sit after the grading and before any Merge 2D that expects premultiplied input.
Companion of Alpha Divide
The two nodes are inseparable. Using one without the other always breaks something:
- Alpha Divide alone (no Multiply after) → the image stays in straight alpha, and the Merge 2D downstream handles it incorrectly.
- Alpha Multiply alone (no Divide before) → you multiply RGB values that were already premultiplied → double premultiplication, an image that gets darker in transparent areas.
Rule: always as a pair, and always in this order: Divide before grading, Multiply after.
Use cases
- End of a grading chain on CGI - after an Alpha Divide + several color correction nodes, Alpha Multiply puts the image back in premultiplied form for the merge.
- After custom compositing - if you did manual operations on the RGB/A channels of a straight alpha image, Alpha Multiply brings it back to the standard format.
- Quick sandwich check - if you see halos on the edges of a keyed element after grading, check that Alpha Multiply is in the right place.
Tips
- Double premultiplication = danger - do not add an Alpha Multiply if the image is already premultiplied. Symptom: semi-transparent edges become unusually dark.
- Pre-Divide/Post-Multiply - reminder: for a grading chain with a single node, ticking Pre-Divide on that node replaces Alpha Divide + Alpha Multiply. Lighter in the graph.
- No parameters - a simple node, nothing to adjust. Just put it in the right place in the flow.
- Like Alpha Divide, it is invisible on a frame viewed on its own - the final render stays correct, the effect of the multiply shows up in the context of the composite.
