Overview
Frame Average adds up (and averages) N adjacent frames to produce an output frame. More frames = more motion blur / trail, but also more noise smoothing.
The difference with Vector Motion Blur: Frame Average is temporal (a mix of real frames), not spatial and vector-based. It gives a different look: trail / ghost vs a directional blur.
Where to find this node
- Effects Library:
Tools > Miscellaneous > Frame Average - Quick add: right-click in the Node Editor →
Add Tool > Miscellaneous > Frame Average
Frame Average vs Vector Motion Blur
- Vector Motion Blur
- Spatial and vector-based: smears each pixel along the motion vectors. A clean look, directional blur.
- Frame Average
- Temporal: adds up the raw frames. A trail / ghost / multiple-exposure look. No motion vectors needed.
Rule: realistic cinematic motion blur look → Vector Motion Blur. Stylized long exposure / trail look → Frame Average.
Inputs
- Input (orange) - the video sequence to average.
Setup
Cinematic long exposure effect:
MediaIn → Frame Average (Sample = Both, Frames = 8)
→ MediaOut
= strong stylized motion blur
Headlight trails at night:
MediaIn (night footage) → Frame Average (Direction = Backward,
Frames = 24)
→ MediaOut
= a light trail that follows the object
Temporal denoise:
MediaIn (heavy noise) → Frame Average (Direction = Both, Frames = 4)
→ MediaOut
= smoothed noise without Optical Flow
Timelapse stylization:
Timelapse → Frame Average (high Frames)
= a continuous blurred trail over timeControls tab
- Sample Direction (default: Both)
- Temporal sampling direction:
- Forward: future frames only
- Both: balanced around the current frame
- Backward: past frames only
- Missing Frames (default: Duplicate Original)
- Behavior at the ends of the clip:
- Duplicate Original: continuity (duplicates the last available frame)
- Blank Frame: transparency where data is missing
- Frames (slider)
- Number of frames included in the calculation. More = more blur / trail. Typical: 4-16 depending on the effect you want.
Use cases
- Stylized long exposure look - a continuous trail of movement (cars, people, fluids) = a long-shutter photo effect.
- Light trails - headlights, city lights at night = trailing light streaks.
- Simple temporal denoise - noisy footage without Optical Flow: Frame Average smooths the noise (but introduces ghosting on fast motion).
- Ghost / multiple-exposure effect - a ghostly look, translucent copies following the subject.
- Timelapse stylization - a timelapse with a continuous trail = a sense of time flowing.
- Smoothing flicker - frame-to-frame flicker (lights, LEDs): Frame Average reduces it.
Tips
- Forward / Both / Backward = different looks - Forward = a trail ahead of the subject (prediction), Both = a ghost all around, Backward = a trail behind (a natural motion trail).
- Frames 4-8 = subtle, Frames 16-32 = strongly stylized, Frames 64+ = a long exposure photo look.
- Duplicate Original at the ends - keeps visual continuity. Blank Frame only if you want the fade in/out effect.
- Not for sharp fast motion - on very fast scenes, Frame Average gives messy ghosting. Prefer Vector Motion Blur.
- Can be combined with Vector Motion Blur - Frame Average for the trail + Vector Motion Blur for a clean directional blur = a maximalist look.
- Performance - a high Frames value = reading several frames at once. Heavy on I/O. Cache the output.
- For truly professional effects, consider a denoise with Optical Flow + Vector Motion Blur in parallel rather than Frame Average alone.
