Overview
Paint is the number one node for any cleanup task in Fusion. Every brush stroke is a vector stroke you can move, resize, retime, track or delete afterward.
Classic VFX use cases: removing stunt wires, erasing a boom operator's reflection, cleaning dust off scanned film, replacing a logo, painting a mask by hand.
Because it is vector-based, changing a fix means re-editing the stroke, not repainting. And every stroke can be connected to a Tracker to follow a moving object.
Where to find this node
- Effects Library:
Tools > Paint > Paint - Quick add: right-click in the Node Editor →
Add Tool > Paint > Paint
Inputs
- Input (orange) - reference 2D image. Sets the canvas size of the Paint node. Required.
- Effect Mask (blue) - optional. Limits the strokes to an area.
Setup
Dust busting:
MediaIn → Paint (Clone strokes on the dust spots) → MediaOut
Stabilized wire removal (pro workflow):
MediaIn → Planar Tracker → Steady mode
↓
Paint (clone/paint on the stabilized image)
↓
Planar Tracker Unsteady → Merge → MediaOut
Custom matte:
MediaIn → Paint (Color strokes on a Black canvas) → Matte outputThe 10 stroke types
- Multistroke
- Fast strokes that cannot be edited afterward. Ideal when you paint 100+ strokes per frame for volume (heavy dust busting, large-scale cleanup).
- Clone Multistroke
- Clone version of Multistroke. Quick cleanup by sampling a nearby area.
- Stroke
- Vector stroke, fully editable and animatable. The most used for precise work (wire removal, local cleanup).
- Polyline Stroke
- Bézier path stroke - place points to build a precise path. Click mode (individual points) or draw mode (continuous).
- Circle / Rectangle
- Geometric paint shapes. Animatable. For quick masks or simple cleanup shapes.
- Copy Polyline / Circle / Rectangle
- Clone versions of the geometric shapes: the shape pastes an area of the source image inside it.
- Fill
- Magic-wand style fill - click an area and all similar contiguous colors get filled. Selectable color space and channel.
- Paint Group
- Groups several strokes into a single object for tracking or global transformation. E.g. group all the strokes of a cleanup to track them together over a camera move.
The 8 Apply Modes
- Color
- Standard paint with a solid color. The classic.
- Clone
- Copies a source area onto a target area with an offset. The number one mode for pro cleanup.Alt + click to set the source, then paint.
- Erase
- Reveals what is under the paint layer (handy to locally undo a previous fix without a global Undo).
- Smear
- Pushes the pixels in the direction of the brush. A "Photoshop finger" effect. Stylization or soft correction.
- Wire
- Built for wire/rig removal - automatically samples the neighboring pixels and spreads them to cover the wire. Cleaner than a Clone for thin wires.
- Emboss
- Relief effect through the strokes. Creative use.
- Merge
- Merges the strokes with the image using a blend mode.
- Stamp
- Image stamp - uses a connected image as the brush (image brush). For example, a "leaf" brush to paint foliage quickly.
Brush settings
- Brush Shape
- Soft Brush (soft edges, default for cleanup), Circular Brush (hard edges), Square Brush, Single Pixel (exactly 1 pixel), Image Brush (uses an image as the brush).
- Size Variation / Opacity Variation
- Constant: fixed size / opacity. Pressure: reacts to graphics tablet pressure. Velocity: reacts to the speed of the movement.
- Softness
- Softens the edges of the brush. 0 = hard edge, 1 = very blurry.
- Spacing
- Density of the brush stamps along the stroke. Low = continuous stroke, high = visible spaced dots.
- Color Space / Channel Selection
- For Fill operations: choice of the color space and of the channels used to detect contiguous areas.
Typical workflow: stabilized wire removal
- Planar Tracker on a fixed area close to the wire.
- Steady mode → the shot is locked, the wire stays at the same position frame after frame.
- Paint node after the Planar Tracker. Paint the wire out in a single session (since the image is still, one stroke covers the whole shot).
- Unsteady mode of the Planar Tracker → the shot gets its original motion back with the fix perfectly integrated.
This technique is the gold standard of wire removal in VFX. Much faster than painting frame by frame.
Use cases
- Wire / rig removal - stunt wires, boom poles, greenscreen stands. Paint Wire mode on a stabilized shot = pro.
- Dust busting / scratch removal - scans of old film, sensor dust. Clone Multistroke on each spot.
- Logo / branding removal - erase a brand on clothing or an object in the shot. Clone from an adjacent area.
- Quick matte painting - paint directly on a shot to add elements (stylized clouds, local corrections).
- Custom mask - white Color strokes on a Black canvas = an animatable mask to isolate a precise area.
- Face cleanup / beauty - Clone to remove pimples, temporary scars.
- Pimple / spot removal - targeted cleanup of blemishes over time (with a tracker to follow the face).
- Write-on stroke animation - animate a stroke appearing (0 → 100% of its length) for graphic effects like a drawing that draws itself.
Tips
- Cmd/Ctrl + drag to adjust the brush size on the fly. Faster than touching the Size slider.
- Alt + click for the clone source - essential in Clone mode. Sets where the copy is sampled from.
- Option/Alt + click to pick a color - in Color mode, lets you pick an existing color from the image.
- Multistroke for volume, Stroke for editable work. Feel free to mix both as needed.
- Paint Group + tracker for a series of fixes that has to follow a movement (e.g. group all the dust spots of an area and track them together).
- Wire mode only for wires - do not use Wire for large fixes, it is less clean than a regular Clone.
- Roto Assist for clean paths - enable it in the preferences - the path snaps automatically to detected edges. Saves time.
- Save before heavy Paint work - Paint can get heavy with 100+ strokes. Git commits or regular backups recommended.
- For complex pro paint work (removing a vehicle in a moving shot), consider Silhouette Paint or Nuke Paint, which give more control over temporal tracking.
