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pFollow Node

By Kriss Norde

pFollow makes particles oscillate around a target object (a spring toward Position). By animating Position, you create a path that particles follow with natural damping. Excellent for organic swarms, path following and trails that follow a subject - especially powerful combined with pFlock.

Overview

pFollow applies a spring force between each particle and a 3D target point (Position). If the point is animated, the particles follow its motion with a lag proportional to Dampen.

The result: trajectories that converge toward the target while oscillating, for a very natural look like a swarm of bees or a school of fish.

Where to find this node

  • Effects Library: Tools > Particles > pFollow
  • Quick add: right-click in the Node Editor → Add Tool > Particles > pFollow

Inputs

  • Particle Input (orange) - incoming stream.
  • Region Input (green/magenta) - optional. Area where it applies.

Setup

Swarm following a character:
pEmitter → pFollow (Position = character tracker)
        → pFlock → pRender
(particles circling around and following the subject)

Animated path:
pEmitter → pFollow (Position animated along a spline path)
        → pRender
(particles follow a curved trajectory)

Firefly trail:
pEmitter (low Number) → pFollow (Position = glowing object)
                     → light pTurbulence → pRender

Parameters

Position X / Y / Z
3D coordinates of the target point. Animatable - this animation is what creates the path that is followed. Attach it to a Tracker or to a 3D object through a modifier.
Spring
Elasticity of the spring. Higher = a sharper pull (particles stick to the target). Lower = a soft spring (particles trail behind).
Dampen
Damping of the oscillation. Low = long oscillations (particles yo-yo around the point). High = strong damping (they arrive smoothly).
Random Seed
Seed for variations (keeps all particles from arriving at exactly the same spot).

Use cases

  • A swarm following a character - Position tracked on a subject, moderate Spring, moderate Dampen = a swarm that follows with a slight lag.
  • Firefly / glowing fairy - glowing particles following an animated path = a classic magic effect.
  • A particle trail behind an object - an animated object + a pEmitter at its position + pFollow = particles that stay in contact.
  • A migrating crowd/herd - combined with pFlock = a school of fish or a flock of birds following a leader.
  • Stylized spring motion - low Dampen + high Spring = particles visibly oscillating around the target (cartoon effect).
  • Multi-particle targets across a scene - several chained pFollow nodes with different Positions = particles traveling from one point to another.

Tips

  • Balanced Spring + Dampen for a natural look. Spring too high = rigid sticking. Dampen too low = endless oscillations.
  • Combine with pFlock - pFlock handles the interactions between particles (cohesion), pFollow steers the whole group. A living swarm combo.
  • Tracked Position through a Modifier - right-click on Position → Modify With → Publish Point of a 3D object = automatic follow.
  • pTurbulence adds life - pFollow alone looks mechanical. Light turbulence downstream = instantly natural.
  • To follow a precise path (curve, Bezier), animate Position manually frame by frame or with an expression.