Aller au contenu

pVortex Node

By Kriss Norde

pVortex applies a rotational force that pulls particles toward the vortex source while spinning them around its axis. Perfect for tornadoes, whirlpools, galaxies, black holes - any rotational attraction phenomenon.

Overview

pVortex combines two effects:

  • Attraction toward the center of the vortex (like a positive pPointForce).
  • Rotation around the axis defined by Angle X/Y (like a tangent force).

The result is a characteristic spiral motion - distant particles are pulled in, then start spinning as they get closer to the center, faster and faster.

Where to find this node

  • Effects Library: Tools > Particles > pVortex
  • Quick add: right-click in the Node Editor → Add Tool > Particles > pVortex

pVortex vs pTangent Force

pVortex
Attraction + rotation combined. Particles spiral toward the center. A converging trajectory.
pTangent Force
Pure rotation without attraction. Particles spin at a constant distance. A stable orbital trajectory.

Rule: spiral suction (tornado) → pVortex. Stable orbit without suction → pTangent Force.

Inputs

  • Particle Input (orange) - output of a particle node.
  • Region Input (green/magenta) - optional. A 2D bitmap or 3D mesh to bound the area of influence.

Setup

Tornado:
pEmitter (Region Mesh = cylinder) → pVortex (vertical Y Axis)
                                  → pRender

Black hole / galaxy:
pEmitter (large sphere Region) → pVortex (high Strength, Power 2)
                              → pRender
(particles sucked in a spiral toward the center)

Whirlpool (vertical axis):
pEmitter (above the center) → pDirectionalForce (gravity Y -)
                              → pVortex (moderate Size, Y Axis)
                              → pRender

Controls tab

Strength (default: 1.0)
Intensity of the combined rotational and attraction force. Higher = a tighter, faster spiral.
Power (default: 2.0)
Controls how the force decreases with distance. 0 = uniform force everywhere. 2 = quadratic falloff (realistic, like gravity). 3+ = very fast falloff (force concentrated at the center).
X / Y / Z Offset (default: 0, 0, 0 - scene center)
Position of the vortex center in 3D space. A crosshair you can move in the viewer.
Size (default: 1.0)
Radius of influence of the vortex. Beyond it, the force fades (according to Power).
Angle X / Angle Y (default: 0°, 0° - vertical Y axis)
Orientation of the rotation axis. Default = vertical Y axis (classic tornado). Angle X 90° = horizontal axis (a whirlpool on a water surface).
Randomize
Seed for subtle per-particle variations.
Conditions (Sets)
Force applied only to certain particle sets.

Use cases

  • Tornado - a diffuse pEmitter + pVortex (vertical Y axis, Power 1-2) = particles sucked in and swirling in a vertical column. Add pTurbulence for natural chaos.
  • Galaxy / spiral - a large sphere pEmitter + pVortex (moderate Strength, large Size, Power 2) = spiral arms of particles around the center.
  • Black hole / suction - high Strength + Power 3+ = intense attraction toward a point, particles speed up as they spiral.
  • Whirlpool (water) - Y axis + on a horizontal water surface = a classic downward spiral.
  • Magic / mystic power - glowing particles + pVortex around a character = a spiraling magic aura that wraps around them.
  • Smoke ring - horizontal axis (Angle X 90°) + high Power = a rotating ring of smoke.
  • Sci-fi portal / vortex - moderate Size + glowing particles = a dimensional portal effect.

Tips

  • Power 2 = realistic - quadratic falloff mimics real gravity. Power 0 = an unrealistic uniform force, Power 3+ = extreme localization.
  • Size proportional to the scene - a tornado covering the whole frame = large Size. A small localized vortex = small Size.
  • Animate Offset for a moving vortex - a tornado crossing the scene = the center animated with keyframes.
  • Angle X 90° for a horizontal whirlpool - a water swirl in a sink, a galaxy seen flat = horizontal axis.
  • Combine with pTurbulence - pure rotation is too mechanical. A light pTurbulence brings a natural feel.
  • Animated Strength for an appearance - a vortex that "opens up" with a gradual Strength ramp = a dramatic effect.
  • For rotation without attraction (stable orbit), use pTangent Force instead. pVortex always pulls toward the center.