Overview
Resize changes the resolution container of the flow. After a Resize (1920×1080 → 3840×2160), every downstream node receives a real 4K image. Expensive effects (Blur, Glow) are then computed at the actual final resolution.
It is also the tool of choice to optimize a heavy flow: downscale before very expensive filters (particles, very wide Blur), then upscale at the end for export.
Where to find this node
- Effects Library:
Tools > Transform > Resize - Quick add: right-click in the Node Editor →
Add Tool > Transform > Resize
Resize vs Transform Size vs Scale
- Transform (Size)
- Scales the appearance of the image. The canvas stays at the same resolution; only the content gets bigger/smaller. For animation.
- Resize
- Physically changes the resolution of the flow (in pixels). For format conversion, cache optimization, export.
- Scale
- Changes the resolution by a relative factor (0.5x, 2x). Simpler than Resize, no explicit Width/Height needed.
Rule: animation/placement → Transform. Final format conversion → Resize. Simple factor → Scale.
Inputs
- Input (orange) - 2D image to resize.
No Effect Mask - Resize changes the whole flow, not an area.
Setup
1080p → 4K conversion:
MediaIn (1920×1080) → Resize (3840×2160, Lanczos) → MediaOut
Cache optimization for a Particle system:
MediaIn 4K → Resize (1920×1080) → pEmitter / pRender (fast 1080p processing)
→ Resize (3840×2160, Lanczos) → MediaOut
Quick preview while working:
Heavy compositing → Resize (down 50%) → Viewer
(instant responsiveness, full res output at export)Controls tab
- Width / Height
- New dimensions in pixels. Directly editable.
- Keep Frame Aspect
- Keeps the original aspect ratio when you change Width or Height. Prevents accidental stretching.
- Auto Resolution
- Locks to the Frame Format Preferences or the timeline resolution. Change the comp resolution = Resize follows. Useful for a flow that has to adapt.
- Reset Size
- Restores the original dimensions of the input image.
- Change Pixel Aspect
- Lets you change the pixel aspect ratio (for anamorphic content, for example).
- Filter Method
- Interpolation algorithm (see the dedicated section).
The 9 Filter Methods
A crucial choice for resize quality - it varies between upscaling and downscaling:
- Nearest Neighbor / Box
- No interpolation. A pixel-art look, or for technical data (z-depth, UV).
- Linear
- Basic interpolation. Fast, average quality. Fine for previews.
- Quadratic / Cubic
- Better quality, still fast. Cubic suits continuous-tone images.
- Catmull-Rom
- Recommended for downscaling - adds subtle sharpening that compensates for the detail lost in the reduction.
- Mitchell
- A good quality/speed compromise. Avoids some artifacts of the other methods.
- Lanczos
- Recommended for upscaling and final exports. High quality. The de facto standard for quality.
- Sinc / Bessel
- "Very sharp, detailed results" but can introduce ringing (inverted halos around high contrast). Test it depending on the content.
Use cases
- Upscaling to 4K - 1080p footage → Resize 3840×2160 with Lanczos = better quality than the player's native scaler.
- Downscaling for a quick preview - 8K shot → Resize 1080p for interactive work → Resize 8K at the end of the chain for export.
- Format conversion (film → HD) - scanned 2K or 4K film footage → Resize to 1920×1080 for HD broadcast.
- Optimization for heavy Particles / Blur - downscale before the expensive node, upscale after = a 4x faster render for a visually acceptable result.
- Standardizing shots with different resolutions - mixed sources (2K + 4K + 6K) → each one goes through a Resize to the same comp resolution.
- Smaller export from a 4K project - comp in 4K → Resize 1080p before MediaOut = a cleanly downscaled HD export.
- Matching the Frame Format Preferences - Auto Resolution = automatically follows the project resolution, useful for templates.
Tips
- Lanczos by default for exports and upscales. Sharp, clean, with no visible artifacts in most cases.
- Catmull-Rom for downscaling - keeps more detail than Linear / Cubic thanks to its built-in sharpening.
- Resize early in the flow - put a Resize at the head of the comp if you want to work at a reduced resolution. Every downstream effect runs faster.
- Keep Frame Aspect ON by default - avoids stretching when you change Width or Height. Turn it off only if you deliberately want to stretch.
- Sinc can cause ringing - check it visually on the image; if black/white halos appear around the edges, switch to Lanczos.
- Auto Resolution for templates - if the project can be opened in 1080p or 4K, Auto Resolution adapts the Resize automatically.
- Upscaling has its limits - even Lanczos does not create detail. For true high-quality upscaling (clean 2K → 8K), use AI upscalers (Topaz Gigapixel, ResolveFX Super Scale) that synthesize detail.
