Overview
Perspective Positioner lets you extract a rectangular element seen in perspective (sign, screen, book on a table) and straighten it into a fully frontal view. Place the 4 corners on the corners of the element in the shot → the element is "unwarped" into a flat rectangular image.
Used before operations that need a flat view (precise roto, paint, text touch-ups) and usually followed by a Corner Positioner to put the perspective back on the result.
Where to find this node
- Effects Library:
Tools > Warp > Perspective Positioner - Quick add: right-click in the Node Editor →
Add Tool > Warp > Perspective Positioner
Perspective Positioner vs Corner Positioner
- Corner Positioner
- Applies a perspective: takes a flat image and warps it to match 4 corners in perspective.
- Perspective Positioner
- Removes a perspective: takes an image in perspective and "unfolds" it into a flat front view.
Important note: these two nodes do not concatenate. Each pass introduces resampling, and therefore slight softening. Only use them when needed.
Inputs
- Input (orange) - the 2D image holding the element in perspective to straighten.
- Effect Mask (blue) - optional. Limits the transformation to a specific area.
Setup
Unfold → edit → refold workflow:
MediaIn → Perspective Positioner (4 corners on the element)
→ edit (Paint, Text+, Color Corrector) on the flat image
→ Corner Positioner (matched 4 corners) → Merge over MediaIn
→ MediaOut
Flatten a document photographed at an angle:
Document photo → Perspective Positioner (4 corners of the document)
→ readable flat image of the document
→ MediaOut
With a Planar Tracker for animation:
Planar Tracker → Perspective Positioner → edit
→ Corner Positioner (inverse track) → MergeControls tab
- Mapping Type
- Perspective (recommended): correct perspective calculation. Bi-Linear: simpler but less accurate with strong perspective.
- Corners X / Y (4 points)
- Position of the 4 corners matching the 4 corners of the element in the source (Top Left, Top Right, Bottom Left, Bottom Right). Can be moved in the viewer or through the Inspector.
- Top / Bottom / Left / Right
- Alternative controls in the Inspector to fine-tune the positions.
- Output Size
- Output resolution of the straightened image. By default it matches the original frame, but it can be adjusted.
Extract / edit / reinsert workflow
- Perspective Positioner: place the 4 corners on the 4 corners of the element in the source shot (sign, screen, etc.). The element becomes a flat rectangle.
- Edit on the flat view: Paint for touch-ups, Text+ to replace text, Color Corrector for localized grading. Much easier on a front view.
- Corner Positioner downstream, with the 4 corners inverted (or a copy of the Perspective Positioner positions). Puts the perspective back.
- Merge over the original shot - the edited element replaces the original while keeping its natural perspective.
Tip: connect the 4 corners of both nodes to the same Tracker (or Planar Tracker) = the whole workflow follows the movement automatically.
Use cases
- Extracting a sign for replacement - a billboard filmed at an angle → Perspective Positioner → flat touch-up → Corner Positioner to reinsert it.
- Document photographed at an angle - a photo of a book page taken at an angle → Perspective Positioner = a readable flat view of the document.
- TV screen / monitor - extract the content of a screen filmed in a scene to edit it and then put it back.
- Precise roto of a planar element - roto of a table or a floor in perspective: unwarp it first, roto on the flat view, then rewarp it = more precise roto.
- Texture scan from a slanted surface - a photo of a textured wall or floor taken at an angle → unwarp it to get a tile texture you can use directly in 3D.
- Artistic animated wobble effect - animate the 4 corners of the Perspective Positioner = a moving unwarp effect = psychedelic looks.
Tips
- Perspective Mapping by default - clearly more realistic than Bi-Linear for shots in true perspective.
- Zoom in for precise placement - the 4 corners must sit exactly on the corners of the element in the source shot. Imprecision = a distorted unwarp.
- Perspective + Corner as a pair - for the extract/edit/reinsert workflow, the 4 corners of both nodes must be identical (same positions). Copy and paste the parameters.
- Two passes = softening - the two nodes do not concatenate. Each pass introduces slight resampling. Keep their use to a minimum if quality comes first.
- Connect to the same Trackers for automatic animation: 4 trackers on the corners of the element → Perspective Positioner (extract corners) + Corner Positioner (rewarp corners), all linked.
- Output Size for quality - if the extracted element is small in the source shot, raise the Output Size to get a high-resolution flat view to edit.
- For complex tracking workflows (a moving element in perspective), prefer a Planar Tracker directly with its Corner Pin mode - it does the same thing in a single node.
