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Directional Blur Node

By Kriss Norde

Directional Blur creates an oriented blur (linear, radial, centered or zoom). It is used to simulate motion blur, speed effects or light rays. 4 very different modes that cover most 2D movement effects.

Overview

Unlike the classic Blur, which spreads evenly in every direction, Directional Blur spreads along a specific direction. The Type you pick changes the effect dramatically:

  • Linear - a blur like an object moving in one direction.
  • Radial - an arc-shaped blur, like a rotation around a point.
  • Centered - same as Linear but spread on both sides.
  • Zoom - streaking from a center point outward.

Where to find this node

  • Effects Library: Tools > Blur > Directional Blur
  • Quick add: right-click in the Node Editor → Add Tool > Blur > Directional Blur

Inputs

  • Input (orange) - required. The 2D image to blur directionally.
  • Effect Mask (blue) - optional. Limits the effect to a masked area.

Setup

MediaIn → Directional Blur → Merge 2D → Saver

The 4 blur types

Linear (default)
Stretches the image in a straight line along the chosen Angle. The effect of scenery rushing past the window of a moving train. Main use: simulated motion blur.
Radial
An arc-shaped blur around a Center X/Y. Simulates the camera rotating around a fixed point, or the view you would get from the locomotive of a train looking straight ahead.
Centered
Similar to Linear but the blur is spread on both sides of the original pixel. A softer, symmetrical effect - useful for a fake motion blur with no dominant direction.
Zoom
Stretches everything from a Center X/Y outward (or inward depending on the sign). Simulates a strong zoom with a slow shutter. An iconic effect for reveals or impacts in motion graphics.

Controls tab

Type
Menu to select the mode (see above).
Angle (in degrees)
Direction of the blur. In Linear/Centered modes, it sets the axis of the stretch. In Radial/Zoom, it "rotates" the camera around the same point.
Length
Strength and direction of the effect. Negative values reverse the direction. Values can go beyond the slider maximum when typed in directly.
Center X / Y
Coordinates of the center point (Radial and Zoom only). Sets where the streaking starts from.
Glow
Adds a glow to the effect to simulate the extra exposure of a long shutter speed. See the dedicated section.
Clipping Mode
Frame / Domain / None - same logic as on the standard Blur.

Glow effect: simulating a long shutter

When a photographer uses a long exposure on a moving subject, the image gathers more light - the highlights bleed and produce a halo. The Glow parameter simulates that directly.

Usage: moderate Glow + high Length = the iconic "night street photo" look (car trails, neon signs spilling over). Without glow, the motion blur looks too "digital".

Use cases

  • Motion blur on a static element - a still image you want to move: Linear with a moderate Length to fake the motion.
  • Cinematic zoom punch - Type Zoom, Length 50+, animated from 0 to max → an impact or reveal effect widely used in trailers.
  • Fake camera rotation - Type Radial, Center in the middle of the subject. Simulates a camera rotating around an object without real 3D animation.
  • Light trails - Linear with high Glow + a large Length on a night shot. Car headlights and street lamps turn into streaks.
  • Stylized speed lines (anime/comic) - Linear or Zoom + strong contrast downstream = an anime look with speed lines.
  • "Warp speed" transition (Star Wars style) - Type Zoom, Center in the middle of the image, Length animated from 0 to 200 for a hyperspace acceleration effect.

Tips & pitfalls

  • Negative Length = reverse direction - useful in Radial/Zoom to reverse the direction of the rotation or zoom.
  • Animating Length from 0 to max almost always looks better than keeping Length fixed - the blur kicks in in sync with the movement.
  • A subtle glow beats a strong one - start at 10-20% and then go up. A glow that is too strong washes the image out under the halo.
  • In Zoom mode, the Center is critical - make sure it lines up with the visual center of the subject, otherwise the effect looks unbalanced.
  • Combining with a Merge 2D - Directional Blur on a copy, merged with the original in Apply Mode = Screen = a glowing halo without losing the sharpness of the original image. A classic motion graphics technique.
  • Difference with Vector Motion Blur - Directional Blur applies a uniform direction. If you have a motion vector pass (from a 3D render), Vector Motion Blur gives a much more realistic per-pixel result.