Overview
Glow is the standard tool to create a bloom on bright areas. The principle: blur the image, overexpose it, mix it back with the original. Bright pixels turn into halos.
It offers 8 different filters (Box, Bartlett, Multi-box, Gaussian, Fast Gaussian, Blend, Hilight, Solarize) that change the nature of the halo. For a softer, more natural look, see Soft Glow.
Where to find this node
- Effects Library:
Tools > Blur > Glow - Quick add: right-click in the Node Editor →
Add Tool > Blur > Glow
Inputs
- Input (orange) - required. The source 2D image.
- Effect Mask (blue) - optional. A standard mask applied after processing. Limits where the glow shows up in the final render.
- Glow Mask (white) - optional. Specific to this node. A mask applied before processing: only the pixels inside the mask contribute to the glow, but the resulting halo can spread past the mask edges. Ideal to make a keyed object radiate beyond its silhouette.
Setup
MediaIn → Glow → Merge 2D → Saver
To isolate the glow to a specific element: a polygon mask on the subject → connected to the Glow Mask (not the Effect Mask, otherwise the halo is cut off at the edge).
The 8 Glow filters
- Box
- Fast, low quality. Square halo edges visible at large radii.
- Bartlett
- A soft filter with a more gradual falloff than Box. Slower, but better looking on large radii.
- Multi-box
- Several Box passes approaching a Gaussian. A good quality/speed balance, no ringing artifacts. Num Passes sets the balance.
- Gaussian
- A soft, symmetrical halo, maximum quality. Slower on large radii.
- Fast Gaussian (default)
- Constant render time, quality very close to Gaussian. The default choice.
- Blend
- A non-linear blur that ensures equal visibility in whites and blacks. Useful for a glow on dark areas (smoke, clouds).
- Hilight
- No halo around the pixels. Odd at first, but very useful for a naturalistic glow where you do not want any visible spill - just a boost of the highlights.
- Solarize
- A glow with a solarization effect (partial color inversion in the processed areas). A psychedelic/arty look.
Controls tab
- Filter
- Menu to select the filter (see above).
- Glow Size
- Size of the halo. Higher = wider halo.
- Glow
- Strength of the halo. High values risk overexposure - use Apply Mode = Merge to keep it under control.
- Blend
- Percentage of the glow mixed with the original. 0% = original image without glow, 100% = glow fully visible.
- Lock X/Y
- Links horizontal and vertical. Unchecked = asymmetric glows (streaking effect).
- Color Channels (R / G / B / A)
- Turns the glow on or off per channel. For example, you can make only the red glow for a reddish glow effect.
- Num Passes (Multi-box only)
- Number of Box passes. Higher = smoother but slower.
- Clipping Mode
- Frame / Domain / None (standard behavior).
- Color Scale (RGBA)
- Tints the glow per channel. Red scale = 2 + green scale = 1 → a red-tinted halo without touching the original image.
Apply Modes
Controls how the halo is blended with the source image.
- Normal (default)
- A classic additive overlay. The glow is added on top of the original image.
- Merge Under
- The glow goes under the image, based on the alpha. Useful to keep the object silhouette sharp with the glow spilling around it.
- Threshold
- Enables two sliders (high/low) that clip the effect to a specific range of values. Equivalent to a brightness threshold.
Glow vs Soft Glow
- Glow
- A "harder", more contrasted result. Ideal for bold effects: neon lights, fake lens flares, sparkles. More filter and Apply Mode options.
- Soft Glow
- A softer, more natural result with more advanced gamma processing. Ideal for skin tones, atmospheres and dreamy looks. Fewer options but more subtle.
Use cases
- Neon lights / signs - moderate Glow Size + high Threshold (through Apply Mode Threshold or upstream) = a clean halo around the neon lights without touching the rest.
- Fake lens flare - strong Glow + Solarize or Hilight filter for an anamorphic look.
- Sparkles - Glow on the white pixels of a noise = radiating sparkles.
- Halo around a logo - logo mask → Glow Mask. The halo spills around the logo but nowhere else.
- Cinematic effect on highlights - Apply Mode Merge Under + moderate Glow = a halo around bright areas without crushing the details.
- Specific glow tint - Color Scale R = 2, G = 0.5, B = 0 → an orange halo even if the source image is white.
Tips & pitfalls
- Glow Mask rather than Effect Mask for an effect that radiates beyond the silhouette. That is the fundamental difference between the two mask inputs.
- High Threshold = naturalistic glow - only the highlights contribute. Without it, the halo drowns the image.
- Watch out for overexposure - high Glow + Blend 100% can blow out the highlights. Prefer a moderate Glow + Blend 60-80%.
- The Hilight filter is underused but excellent for a subtle boost without a visible halo.
- For a dreamy effect or on skin, try
Soft Glowinstead - it is softer. - Animate Glow to pulse a neon light or a screen: animating Glow (strength) rather than Glow Size gives a smoother result.
