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Color Corrector Node

By Kriss Norde

Color Corrector is the core grading node in Fusion. It offers 4 modes (Colors, Levels, Histogram, Suppress), correction by tonal range (Shadows/Midtones/Highlights) through color wheels, and histogram matching between shots. It is the go-to tool for any professional grading in comp.

Overview

Color Corrector packs everything you need for pro grading into a single node: color wheels separated by tonal range (like the Lift/Gamma/Gain of a DaVinci Color Corrector 1), histogram matching between a shot and a reference, selective color suppression (hue suppress), and per-channel controls.

Much more powerful than the basic Brightness Contrast, but also harder to master.

Where to find this node

  • Effects Library: Tools > Color > Color Corrector
  • Quick add: right-click in the Node Editor → Add Tool > Color > Color Corrector

Inputs

  • Input (orange) - required. The 2D image to correct.
  • Effect Mask (blue) - optional. Limits the correction to an area.
  • Match Reference (green) - optional. The reference image for histogram matching.
  • Match Mask (white) - optional. A mask that defines the area used for the match (more flexible than the built-in rectangle).

Tab structure

The node has 4 main tabs: Correction (where you choose between 4 modes), Ranges (defines the limits of the tonal ranges), Options (Pre-Divide, order of operations), and Settings (shared).

The Correction tab has a drop-down menu that radically changes the interface: Colors, Levels, Histogram, Suppress.

Colors mode (the most used)

The default mode. An interface built around a color wheel with controls per tonal range.

Range selector
Picks the targeted tonal range: Master (the whole image, default), Shadows (dark areas), Midtones (mids), Highlights (bright areas). Each range keeps its own adjustment state.
Color Wheel
A center indicator you drag to tint the range. The distance from the center = saturation, the angular position = hue. Numeric Hue/Saturation controls are also available. Visually, the indicator changes with the range (black outline for Highlights, gray for Shadows/Midtones, a white "M" on black for Master).
Tint Mode
Tint algorithm - a speed/quality trade-off.
Hue / Saturation / Contrast / Gain / Lift / Gamma / Brightness
Individual sliders to adjust each parameter on the current range. Lift scales around white, Gain around black, Gamma adjusts the midtones without moving the extremes.

Tonal ranges: how they work

The magic of Color Corrector comes from separating shadows/midtones/highlights. Each pixel gets a weight for each range (computed from its luminance):

  • A very dark pixel = 100% Shadows, 0% Midtones/Highlights
  • A gray pixel = ~50% Shadows, 50% Midtones, 0% Highlights
  • A very bright pixel = 0% Shadows/Midtones, 100% Highlights

A correction on Shadows therefore barely affects bright pixels - you can warm up the shadows without touching the sky. The exact limits between ranges can be set in the Ranges tab (see below).

Master = applied after the specific ranges. If you lower the Gain on Master, it affects everything, including the adjustments made on Shadows/Midtones/Highlights.

Levels mode

A classic histogram mode (like Photoshop Levels).

  • Histogram display - shows the input, the reference (if connected) and the output.
  • Histogram controls - remap the black point and white point. The equivalent of a Gain + Lift with visual handles.
  • Output Level - compresses the output range (to stay within Rec.709, for example).
  • Per-channel - choose the channel to adjust (R, G, B, or Master).

Histogram mode: matching between shots

The killer feature of Color Corrector. It lets you match the look of a target image to that of a reference shot.

Workflow:

  1. Connect the target image to Input.
  2. Connect the reference shot to Match Reference.
  3. Switch to Histogram mode.
  4. Select Histogram Type = Match.
  5. Fusion automatically aligns the tonal distribution of the input with that of the reference.
  • Keep - changes nothing (debug).
  • Equalize - redistributes the values to cover the tonal range evenly.
  • Match - aligns with the reference.
  • Match/Equalize Luminance - a mix slider.
  • Lock R/G/B - links the channels or not.
  • Precision - 8/10/16-bit for matching precision.
  • Smooth Correction - reduces potential banding.
  • Snapshot - freezes a reference state.

Float images are automatically converted to 16-bit during histogram operations.

Suppress mode: removing a color

A specialized mode to selectively desaturate a hue. A classic: removing unwanted reds from skin, or desaturating a specific problem channel.

  • Color Wheel surrounded by 6 controls, one per hue (Red, Yellow, Green, Cyan, Blue, Magenta).
  • Suppression Angle - width of the affected hue sector.

Ranges tab: adjusting the shadows/midtones/highlights limits

If you feel a pixel treated as a "shadow" should be in the "midtones", the Ranges tab lets you adjust these thresholds.

  • Range display - a grayscale view of the 3 tonal ranges.
  • Spline display - 4 Bezier points control the transitions between ranges.
  • Preset buttons: Simple (hard thresholds) / Smooth (soft transitions).
  • Output range as matte - outputs the tonal range as a mask (useful to isolate the highlights and use them as a mask elsewhere).

Options tab

Pre-Divide / Post-Multiply
Essential for premultiplied images (3D renders, PNG/EXR with alpha). Same principle as in Brightness Contrast: divides by the alpha before the correction and multiplies after it. Avoids halos on semi-transparent edges.
Histogram Proxy Scale
Histogram precision (sub-sampling for performance).
Process Order
Gamma applied before or after the Levels. It changes the result on fine corrections.

Use cases

  • Grading a shot (look) - Colors mode, tint the Shadows blue-green (cool shadows) and the Highlights orange/yellow (warm lights) = teal & orange, the most common grade in modern cinema.
  • Color matching between shots - Histogram mode + reference. Automatically aligns the look of one shot with another. Useful for multi-camera shots or sequence continuity.
  • Quick white balance - Colors mode, Master range, push the wheel hue toward the complement of the color cast.
  • Removing unwanted reds on skin - Suppress mode, lower the red hue. Reds lose saturation without touching the other colors.
  • Extracting a tonal matte - Ranges tab, turn on "Output range as matte" + select Highlights = a mask of the bright areas, usable for a targeted glow.
  • Matching CGI to a plate - the plate as Match Reference, histogram matching on the 3D render. Instant color integration.

Tips & pitfalls

  • Start with Master for the overall mood, then refine by tonal range. Doing the opposite (starting with the ranges) often gives overcomplicated results.
  • Histogram Matching = a starting point - not a final solution. Use it for a global match, then fix the last details by hand with a second Color Corrector.
  • Pre-Divide is a must for any premultiplied CGI - otherwise the edges break.
  • Output range as matte is an underrated feature - it turns Color Corrector into a tonal mask generator.
  • For non-destructive grading, use several chained Color Correctors (each with one job: white balance, then look, then final tweak). Easier to change than a single overloaded node.
  • Saturation at 0 on Highlights = desaturates only the bright areas. More subtle than a global desaturation.
  • If the default ranges do not match what you consider shadow/highlight in your shot, adjust them in the Ranges tab.