Overview
Color Gain sits between Brightness Contrast (too basic) and Color Corrector (too complete). It offers the fundamentals (Gain/Gamma/Saturation) per channel + a very effective Balance tab to quickly tint an image by tonal range.
It usually renders faster than Color Corrector, which makes it attractive for chains that need several successive grades.
Where to find this node
- Effects Library:
Tools > Color > Color Gain - Quick add: right-click in the Node Editor →
Add Tool > Color > Color Gain
Inputs
- Input (orange) - required. The 2D image to adjust.
- Effect Mask (blue) - optional. Limits the effect to an area.
Setup
MediaIn → Color Gain → Merge 2D → Saver
Gain tab: RGBA brightness
- Gain RGBA
- Multiplies the channel values linearly. A stronger effect on bright pixels. Gain 1.0 = no change. Gain 1.2 = 20% amplification.
- Lift RGBA
- Affects the midrange and shadows. Lift 0.5 raises a pixel from R0.0/G0.0/B0.0 to R0.5/G0.5/B0.5 - it literally lifts the black point.
- Gamma RGBA
- Adjusts the midtones without touching pure black/white. > 1 = brighter midtones, < 1 = darker midtones.
- Lock R/G/B
- Combines the 3 RGB controls into a single slider. Handy for a uniform gain adjustment without tinting.
- Pre-Divide / Post-Multiply
- Turn it on for premultiplied images (3D renders, PNG/EXR). Divides by the alpha before, multiplies after → no halos on the edges.
Saturation tab
- RGB Saturation
- From 0.0 (desaturated, B&W) to 1.0+ (intensified). Per channel or Master. Lets you selectively kill a color (uncheck Lock, Saturation Red = 0 → only the reds are desaturated).
Balance tab: the main appeal
The tab that justifies the node's existence. It organizes the controls by pairs of opposite colors and by tonal range:
- Red ↔ Cyan
- Green ↔ Magenta
- Blue ↔ Yellow
Each pair has three sliders: Highs, Mids, Darks. For example, you can:
- Move the Blue-Yellow Highs slider toward Yellow → yellowed (warm) highlights.
- Move the Blue-Yellow Darks slider toward Blue → bluish (cool) shadows.
Result: a "teal & orange" grade in 2 sliders. Much faster than navigating the ranges of a Color Corrector.
Hue tab
A global Hue shift slider. It shifts the whole color palette by a number of degrees without affecting brightness or saturation. A rotation of the color wheel.
Use: invert the colors (a 180° shift), nudge the render toward a mood (20-30°), or test which mood suits a shot.
Ranges tab
Lets you adjust the limits of Shadows / Midtones / Highlights by manipulating splines. The same principle as the Range tab of Color Corrector.
Useful if the defaults do not match what you consider shadow/highlight in your shot.
Color Gain vs Brightness Contrast vs Color Corrector
- Brightness Contrast
- The simplest. 6 parameters in a single tab. No distinction by tonal range or advanced per-channel control.
- Color Gain (this node)
- Intermediate level. Per-channel controls (RGBA), a Balance tab for 3 tonal ranges through opposite pairs. Renders faster than Color Corrector.
- Color Corrector
- The most complete. 4 modes (Colors, Levels, Histogram, Suppress), color wheels per range, automatic matching, hue suppression. Slower to render but fully featured.
Rule: Color Gain when the Balance tab is enough for the mood you want. Color Corrector as soon as you need matching or suppress.
Use cases
- Quick Teal & Orange - Balance tab: Blue-Yellow Highs toward Yellow, Blue-Yellow Darks toward Blue. A cinema classic in 30 seconds.
- Quick white balance - Gain tab, Gain Red 0.95 to fix a warm cast, or Gain Blue 0.9 to cool it down.
- Global saturation boost - Saturation tab, RGB Saturation 1.2 → an image 20% more saturated.
- Desaturating one channel - uncheck Lock RGB, Saturation Red = 0 → only the reds are desaturated. A classic to calm down overly pink skin.
- Hue shift to test a mood - Hue tab, quickly try +30° / -30° to see whether the overall mood of the shot could benefit from a shift.
- A light second grade after Color Corrector - a chain where Color Corrector does the heavy lifting and Color Gain adds a quick final adjustment (cheaper to render).
Tips & pitfalls
- The Balance tab is the killer feature - if your workflow revolves around tinting by tonal range, Color Gain is the most efficient choice. Color Corrector takes more clicks for the same result.
- Faster than Color Corrector - in a scene with a lot of chained grading, Color Gain saves render time.
- Lock RGB checked for a uniform Lift - avoids introducing an accidental color cast when you only wanted to raise the shadows.
- Pre-Divide is a must for any premultiplied CGI.
- For precision grading (matching, suppress, levels), move to Color Corrector. Color Gain remains a mid-complexity tool.
