Overview
Day Sky generates a 32-bit HDR image that represents daylight at a specific time and place. Not a cosmetic sky, but a physical simulation of sunlight + atmospheric scattering.
Main use: feeding a pseudo-physical outdoor lighting setup. Combine it with a cloud generator (Fast Noise) for a visible sky, or use it directly as an environment map for reflections.
Where to find this node
- Effects Library:
Tools > Generator > Day Sky - Quick add: right-click in the Node Editor →
Add Tool > Generator > Day Sky
Inputs
- Effect Mask (blue) - optional. Limits the generation to an area.
Setup
Day Sky → Merge 2D (as a background)
↓
Day Sky → Sphere Map → Reflect (as an env map for 3D materials)Controls tab
Location & time
- Latitude / Longitude
- Geographic coordinates. They affect the sun angle, the sky color and the intensity.
- Day / Month / Time
- Date and time. They set the position of the sun and so the color (warm at sunrise/sunset, neutral at noon).
Atmospheric parameters
- Turbidity
- Opacity / clarity of the atmosphere. Raising it gives a "hazier" sky, as if there were mist or pollution. Low = a crystal-clear sky.
- Tone Mapping
- Compresses the 32-bit HDR dynamic range into the exposure range you want. Needed to view the sky correctly in Rec.709.
- Exposure
- Adjusts the intensity of the tone mapping.
Advanced controls
- Horizon Brightness
- Brightness of the horizon.
- Luminance Gradient
- Width of the horizon → sky transition.
- Circumsolar Region Intensity
- Brightness of the area around the sun.
- Circumsolar Region Width
- Size of the area affected by the sun.
- Backscattered Light
- Atmospheric backscattering (a "halo" effect around the sky).
Use cases
- Environment map for an outdoor 3D scene - Day Sky → Sphere Map → Reflect. Chrome/glass materials reflect a pseudo-physical sky that depends on the time of day.
- Static sky background - Day Sky as the composition background with well-tuned tone mapping. For a sky that does not need to be ultra-detailed.
- Day time-lapse - animate Time from 06:00 to 18:00 = a sky that changes naturally from sunrise to sunset.
- Lighting reference for grading - use Day Sky as a color reference to match an outdoor shot.
- Haze / pollution / smog - raise Turbidity for a hazy sky, an industrial or post-apocalyptic mood.
Tips
- Combine it with Fast Noise for clouds - Day Sky alone = a cloudless sky. Add an animated Fast Noise on top with a Screen Merge for dynamic cloud cover.
- Animated Time = a fast-forward day. Combine it with an exposure adjusted frame by frame.
- 32-bit HDR - the output is high dynamic range. You must go through tone mapping or a
Gamut(Remove/Add Gamma) before the final SDR export. - Paris = latitude 48.85°, New York ≈ 40.71°, Mumbai ≈ 19.08°. Useful to match a real shoot.
- Turbidity 2-4 = clear sky, 5-7 = hazy, 8+ = heavy smog/pollution.
- For pro outdoor 3D lighting, prefer a real HDRI (Poly Haven) →
Sphere Map. Day Sky is useful for setups where no suitable HDRI is available or for full control over the time/location.
