Overview
Background is the go-to generator for anything involving procedural 2D color. No source input is needed - it produces an image from the Inspector settings.
Typical uses:
- Composition background (solid or gradient)
- Source for a mask (black→white gradient as the input of a Vari Blur)
- Reference color for a keyer or a color grade
- Test plate (solid color for debugging)
- Gradient for a sky, toon shading, a light effect
Where to find this node
- Effects Library:
Tools > Generator > Background - Quick add: right-click in the Node Editor →
Add Tool > Generator > Background
Inputs
- Effect Mask (blue) - optional. A mask that limits the generated color to the masked pixels. Lets you create localized gradients.
No source input - Background generates its own image.
Setup
Background → Merge 2D → Saver ↑ (optional mask)
The 4 types
- Solid Color
- A single color over the whole image.
- Horizontal
- Horizontal 2-color gradient (left → right).
- Vertical
- Vertical 2-color gradient (bottom → top).
- Four Corner
- Four-corner gradient: each corner has its own color, and the image interpolates between the four.
The 6 gradient patterns (Gradient mode)
When the Type is a gradient, the Gradient Type menu chooses the pattern:
- Linear - a simple gradient from one point to another (start → end).
- Reflect - mirrored at the center (symmetrical).
- Square - concentric square pattern.
- Cross - cross-shaped gradient (dual axis).
- Radial - circular, from the center to the edges (perfect for a halo / spotlight).
- Angle - conical gradient around a center point.
Controls tab
- Color swatches
- Start/end colors or the 4 corner colors depending on the Type. Click to pick an exact color with a color picker.
- Gradient Color Bar
- An editable bar with color stops. Click to add a stop, drag to move it, double-click to edit the color, right-click to copy/duplicate/delete. Can be animated.
- Start / End position markers
- Points visible in the viewer. Move them directly to orient a Linear gradient or position a Radial one.
- Offset
- Shifts the gradient along its direction. Can be animated to scroll a pattern.
- Repeat
- Once - a single gradient, no repetition.
- Repeat - looped gradient.
- Ping-pong - flips the direction on each repetition (avoids harsh transitions).
- Sub-Pixel
- Sub-pixel precision to avoid banding on very soft gradients.
- Interpolation Space
- Color space for interpolating between stops (RGB, HSV). HSV gives transitions that go through every intermediate hue.
Use cases
- Composition background - Solid Color + Merge 2D under the subject = a simple background.
- Sky gradient - Vertical, dark blue Top / orange Bottom → an instant dusk sky.
- Halo / vignette - Gradient Type = Radial, transparent center, opaque black edge. Applied in multiply over the final image.
- Mask for Vari Blur - a grayscale gradient plugged into the Blur Image input of a Vari Blur → blur that varies with position.
- Test plate - Solid Color (e.g. 50% 1+ green to debug a keyer).
- Animated pattern - a gradient with an animated Offset + Repeat Ping-pong = a pattern that oscillates (hypnotic effect, water flow).
- Fake toon shading - Four Corner with contrasting colors to simulate simplified shading on a plane.
Tips
- Animate Offset rather than the individual stops for a scrolling pattern without keyframing every stop.
- Ping-pong avoids jumps - on a looped gradient with an animated Offset, Once or Repeat create a visible jump at the loop. Ping-pong handles the transition.
- HSV interpolation for "color-rich" transitions. RGB is sometimes too "gray" in the middle of a red→blue gradient (it passes through gray).
- Sub-Pixel enabled on very soft 8-bit gradients - avoids visible banding.
- For a complex mask, combine several Backgrounds of different types with
Merge 2D+ blend modes (Add, Multiply, Screen). - Resolution - Background uses the comp resolution by default. For a custom resolution, change it in the Image tab.
