Overview
Plasma uses 4 intersecting mathematical circles to produce a rippling pattern. Unlike Fast Noise (random Perlin), Plasma is deterministic and periodic, with a smooth, oscillating shape.
Typical uses: a hypnotic background, a distortion source for dreamlike deformations, psychedelic effects by animating Phase, and as the input of a Displace or Shadow for organic deformations.
Where to find this node
- Effects Library:
Tools > Generator > Plasma - Quick add: right-click in the Node Editor →
Add Tool > Generator > Plasma
Inputs
- Effect Mask (blue) - optional. Confines the plasma effect to the masked areas.
Setup
Plasma → Merge 2D (psychedelic background) Plasma → Displace 2D input (distortion source) Plasma → Shadow deform source
Circles tab: the shape
- Scale
- Overall size of the pattern. Low = a spread-out motif, high = a fine pattern.
- Operation
- Sets the mathematical relationships between the circles where they intersect. Changes the look radically - some modes give soft patterns, others hard edges.
- Circle Type
- Selects the style of the circles used.
- Circle Center
- Position of the origin of the circles. Can be moved directly in the viewer.
- Circle Scale
- Individual size of each circle. Differences between the circles create asymmetry in the pattern.
Color tab: animated colors
- Phase
- Shifts the color phase of the whole image. Animated, it produces psychedelic color cycles where the pattern stays the same but the colors cycle.
- R / G / B / A Phases
- Change the phases and transparency per channel. Keyframe them individually for asymmetrical color cycling effects.
Classic tip: animate Phase from 0 to 1 over the length of the shot = a full color cycle, a perfect loop.
Use cases
- Psychedelic background - animated Phase + an Overlay Merge 2D over text = a "70s" flower power title.
- Distortion source - Plasma → Displace 2D → source image = a rippling dreamlike distortion.
- Sci-fi energy - glowing red Plasma + Glow → an energy portal, a character aura, a force field.
- Deform input for a Shadow effect - use Plasma as the shadow deformation source = shadows that ripple organically.
- Old computer screen / TV glitch - Plasma + Scanlines + Color Bars = a retro CRT look.
- Water surface / heat haze - slow Plasma + Displace → a rippling water surface or heat.
Tips
- Plasma vs Fast Noise - Plasma is periodic and smooth, Fast Noise is random. Plasma is ideal for "warm/organic" effects, Fast Noise for realistic noise.
- Phase from 0 to 1 over the length of the shot = a perfect color loop. Its periodic nature guarantees a seamless join for a loop.
- Operation = the critical parameter - trying each option can radically change the look without touching any other setting.
- Asymmetrical Circle Scale = more organic patterns. Do not leave all the circles at the same size.
- Combine it with
Color Correctorto adjust the final palette. Plasma produces saturated colors that may need toning. - For photorealistic plasma (like a Tesla plasma ball), combine Plasma + Glow + a bit of Fast Noise as an overlay to break up the "too regular" feel.
