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Mask Paint Node

By Kriss Norde

Mask Paint creates a mask by freehand painting with different brush types (Soft/Circular/Square/Image/Single Pixel). Pressure sensitive with a graphics tablet, Apply Modes for color/erase/clone, Write On animation. Perfect for refining existing mattes, quick roto and stylized paint effects.

Overview

Mask Paint is the "mask only" equivalent of the Paint node. Instead of painting color on the image, you paint directly into a mask. The brushes paint in white (on a black background = masked areas).

Less structured than a Polygon or B-Spline Mask, but more flexible for complex organic shapes, localized refinements or stylized paint effects.

Where to find this node

  • Effects Library: Tools > Mask > Mask Paint
  • Quick add: right-click in the Node Editor → Add Tool > Mask > Mask Paint

Mask Paint vs the Paint node

Paint
Paints color on the image (retouching, wire removal, cloning). Output = a colored image.
Mask Paint
Paints into a mask (grayscale/alpha). Output = a mask to connect to the Effect Mask of another node.

Rule of thumb: retouching the image → Paint. Creating a brush-painted mask you can animate → Mask Paint.

Inputs

  • Effect Mask (blue) - optional. An incoming mask to combine with the painted strokes.

Setup

Quick freehand roto:
MediaIn → Color Corrector ← Mask Paint (paint over the area)
       → MediaOut

Refining a Polygon:
Polygon Mask → Mask Paint (Apply Mode = Merge, paint to fill holes)
            → Effect Mask

Patching an imperfect bitmap mask:
Bitmap Mask → Mask Paint (Apply Mode = Erase, remove unwanted areas)
           → refined Effect Mask

The 5 brush types

Soft Brush
Natural soft edges. Ideal for masks with gradual transitions (sky, smoke). The most used one.
Circular Brush
A solid circle with hard edges. For masks with precise edges.
Square Brush
A square brush. For geometric patterns or pixel art styles.
Single Pixel
Exactly one pixel per stroke. Maximum precision for very fine details.
Image Brush
Uses a connected image as the brush (stamp). For custom repeating patterns or stamps.

Apply Modes

Color
Paints in white (mask) - the standard mode. Adds to the mask.
Erase
Erases the existing mask - useful for cleanup or to remove areas from a mask that is already there.
Clone
Copies one area of the mask to another (like the Photoshop clone stamp).
Merge
Merges the strokes with the existing mask using a blend mode.
Smear
Pushes the mask pixels in the direction of the stroke (stretching effect).
Emboss / Stamp / Wire
Specialized modes: Emboss for a relief effect, Stamp for repeated stamps, Wire for wire removal adapted to masks.

Stroke animation

Write On
The strokes appear progressively - the mask "paints itself" over time. Customizable duration.
Write Off
The reverse - the strokes disappear progressively (animated eraser effect).
Trail
The strokes stay visible for a while, then fade out. A partial persistence effect.

Each stroke has its own timing, editable in the Keyframes Editor. This allows complex stroke-by-stroke animations.

Use cases

  • Quick freehand roto - a complex area that is impossible to trace quickly with a Polygon: paint it directly. Less precise but very fast.
  • Refining a Polygon/B-Spline Mask - a Polygon that is too rigid leaves holes or spills over. Mask Paint in Merge/Erase Apply Mode fills or removes them.
  • Patching imperfect bitmap masks - an automatically generated mask (from a keyer or a depth channel) with a few artifacts → manual patch with Mask Paint.
  • Creative Write On animation - animated strokes appearing frame by frame = a drawing/motion design style reveal.
  • Localized skin smoothing - Mask Paint to paint precisely over skin areas (pores, blemishes) and apply denoise/smoothing there.
  • Trail effect - strokes with Trail timing = a trail that follows a movement, for a dynamic, evolving mask.

Tips

  • A graphics tablet for pressure - with a Wacom/XPPen, pressure = stroke thickness. Far more natural than a mouse.
  • Ctrl/Cmd + drag for size - adjusts the brush size on the fly in the viewer. Faster than the slider.
  • Soft Brush by default - gives the best results in most cases. Circular for hard edges, Single Pixel for extreme precision.
  • Multistroke for volume - if you paint a lot of strokes (dust cleanup), Multistroke mode = strokes you can't edit but that are ultra fast.
  • Keyframes Editor for timing - each stroke has its own timings. Use the Keyframes panel to set precisely when it appears/disappears.
  • Erase for non-destructive refinement - instead of undoing, use Erase mode to remove specific areas. Lets you step back selectively.
  • Combine with a Polygon upstream - a Polygon for the rigid overall shape, Mask Paint in Merge for organic refinements = the optimal hybrid workflow.