Overview
The Polygon Mask is the roto node par excellence. You draw points around an object, and the tool generates a closed mask with adjustable Bézier curves. On every frame where you change the points, a keyframe is created automatically - the animation between keyframes is interpolated.
Used to isolate moving objects (face, arm, vehicle), create localized mattes for grading, or generate custom non-geometric shapes.
Where to find this node
- Effects Library:
Tools > Mask > Polygon - Quick add: right-click in the Node Editor →
Add Tool > Mask > Polygon - Added automatically when you connect a mask to the Effect Mask input of another node.
Polygon vs B-Spline Mask
- Polygon Mask
- Bézier curves with adjustable tangents. More precise for sharp corners and complex details. Needs more points for smooth curves.
- B-Spline Mask
- B-Spline curves (natural smoothing between points). Fewer points to get smooth organic shapes. Ideal for curved silhouettes (faces, arms).
Rule of thumb: angular / precise shapes → Polygon. Curved organic shapes (face, body) → B-Spline.
Inputs
- Effect Mask (blue) - optional. An extra mask to combine (another Polygon, BSpline, bitmap mask, etc.) through the Paint Mode.
No main image input - the Polygon Mask only generates a mask to connect to the Effect Mask of another node.
Setup
Localized grading on a face:
MediaIn → Color Corrector ← Polygon Mask (face roto) as Effect Mask
→ MediaOut
Mask combined with others:
Polygon Mask (face) → BSpline Mask (hair, Paint Mode = Add)
→ Effect Mask of a Blur
Roto with Soft Edge:
Polygon Mask (Level 1, Soft Edge 0.01, Filter Gaussian)
→ natural soft edgesControls tab
- Center X / Y
- Overall position of the mask. Lets you move the whole mask without moving the points one by one.
- Size
- Overall scale of the mask. Can be animated for a mask that grows/shrinks.
- Level
- Mask opacity (0-1). 1 = fully opaque, 0.5 = semi-transparent (useful to dial the effect in).
- Soft Edge
- Feathers the mask edges. Selectable filter:
- Box: fast, simple.
- Bartlett: linear.
- Multi-box: fast Gaussian approximation.
- Gaussian: natural feather, recommended for quality.
- Solid
- On: filled mask (white/opaque inside). Off: outline only - transparent inside.
- Border Width
- Outline thickness when Solid is off.
- Invert
- Inverts the mask (masked areas become unmasked and vice versa).
- Fill Method
- How overlaps are handled in a complex mask:
- Alternate: alternating fill (even/odd rule).
- Non Zero Winding: fill based on the winding direction of the paths.
- Paint Mode
- How it combines with an incoming mask: Merge, Add, Subtract, Multiply, Invert, Replace, etc.
Drawing tools
- Click (Bézier)
- Click to place a point. Drag to create Bézier tangents (smooth curves). The classic method.
- Draw (freehand)
- Continuous drawing with the mouse. Fusion generates the points automatically. Good for quick strokes to refine afterward.
- Insert
- Adds a point between two existing points of a mask you have already created.
- Modify
- The default mode for adjusting existing points and tangents.
- Done
- Closes the mask and locks the shape. Switch to this mode once you have drawn the points.
- Roto Assist
- Automatically snaps points to edges detected by contrast. Speeds up roto considerably on well-contrasted subjects.
Use cases
- Rotoscoping a subject - trace around a person, object or vehicle to isolate it. Animate the points frame by frame or through automatic interpolation.
- Localized grading - a Polygon Mask on the face → Effect Mask of a Color Corrector = grading on the skin only.
- Localized cleanup / paint - a Polygon to isolate an area you want to retouch (dust, object removal) without affecting the rest.
- Garbage matte for a key - around a green screen, a Polygon to remove areas outside the subject (boom, equipment).
- Localized effect (blur, glow) - Polygon Mask → Blur Effect Mask = blur only inside the masked area.
- Combined mask through Paint Mode - several Polygon Masks in a chain, with Add/Subtract to build a complex shape (head + body + arms with Add, remove the background with Subtract).
- Custom shape for motion graphics - an animated polygon for logos, custom icons, graphic reveals.
Tips
- Draw mode for speed - draw freehand, then clean up in Modify. Much faster than placing every point individually for a silhouette.
- Turn on Roto Assist whenever you can - if the subject is well contrasted, Roto Assist snaps the points to the edges. A significant time saver.
- Gaussian Soft Edge for quality - the most natural feather. Box/Bartlett are for quick previews.
- Draw on a key frame - start on a frame where the subject is well posed and visible. Then scrub the timeline and adjust on the important frames - Fusion interpolates in between.
- Fewer points = better - 10 well-placed points > 50 needlessly dense points. The animation is easier to manage with fewer points.
- Attached Planar Tracker - for a subject moving on a flat surface, attach the Polygon Mask to a Planar Tracker through a modifier for automatic animation.
- B-Spline for organic curves - if you are rotoscoping a face, B-Spline often gives better results with fewer points.
- Fill Method Alternate by default - Non Zero Winding is useful for masks with nested areas (e.g. a donut = an outer circle + a hollow inner circle).
