Overview
The Triangle Mask is a basic 3-point mask. Its special feature: each vertex can be tracked independently (through right-click → Modify With → Tracker Position), unlike a Polygon where all the points share the same transform.
A notable absence: no classic Center/Size/Angle controls. The positioning depends only on the 3 vertices - if you want to move the whole triangle, you have to move the 3 vertices together (or connect them to a shared null).
Where to find this node
- Effects Library:
Tools > Mask > Triangle - Quick add: right-click in the Node Editor →
Add Tool > Mask > Triangle
Triangle vs Polygon Mask
- Polygon Mask (with 3 points)
- Flexible, but groups all the points under a global Center/Size/Angle. Attached Trackers = everything follows together.
- Triangle Mask
- 3 independent vertices, each of which can be tracked separately. No global transform. Simpler, but more flexible for specific cases.
Rule of thumb: a fixed or grouped triangle → 3-point Polygon. A triangle whose 3 points independently follow 3 features → Triangle Mask.
Inputs
- Effect Mask (blue) - optional. A mask to combine through the Paint Mode.
Setup
Diagonal wipe:
MediaIn → Merge 2D ← MediaIn_B
Effect Mask ← Triangle Mask (Point 3 animated from off-screen to on-screen)
= progressive diagonal reveal
Tracked triangle (3 points on 3 features):
Triangle Mask (Point 1 → Tracker_A, Point 2 → Tracker_B, Point 3 → Tracker_C)
→ Effect Mask of a Blur
= a blurred area that follows 3 separate points (e.g. the area between 3 objects)
Pyramid / directional arrow:
Triangle Mask (pointing up) → Color Corrector
→ arrow or pyramid icon as an overlayControls tab
- Point 1 / Point 2 / Point 3 (X/Y)
- Positions of the 3 vertices of the triangle. Crosshairs you can move directly in the viewer. Each point accepts a Tracker modifier through right-click → Modify With → Tracker Position.
- Level
- Mask opacity (0-1).
- Soft Edge
- Feathers the triangle edges. Box/Bartlett/Multi-box/Gaussian filter.
- Solid
- On: filled triangle. Off: outline only.
- Border Width
- Outline thickness when not Solid.
- Invert
- Inverts the mask.
- Paint Mode
- How it combines with the incoming mask: Merge, Add, Subtract, Multiply, Replace, etc.
Tracking the vertices (the unique feature)
What makes the Triangle Mask special is that each vertex can be attached to an independent Tracker:
- Right-click Point 1 X (or Y) in the Inspector.
Modify With → Tracker Position→ a Tracker modifier is attached.- Set up the tracking on a specific feature of the shot.
- Repeat for Point 2 and Point 3 with other features.
The result: a triangle that deforms by following 3 distinct features. Impossible to do cleanly with a standard Polygon Mask.
Use cases
- Diagonal wipe transition - Point 3 animated from off-frame into frame = a triangular reveal that sweeps across the image.
- Masking the area between 3 tracked features - e.g. the triangular area formed by 3 moving characters = each vertex on a character through a tracker = the mask adapts automatically.
- Pyramid / directional arrow - an oriented triangle for UI icons or indicators.
- Geometric reveal - an animated triangular shape that grows to reveal a logo or title.
- Graphic shape in motion design - a triangle as a stylized design element, with Soft Edge for a glow effect.
- Masking for directional effects - a triangle to isolate a "cone of focus" or a direction of movement.
Tips
- For a fixed triangle, a Polygon is simpler - the Triangle Mask only makes sense if you take advantage of the independent vertices.
- Separate Trackers = the unique feature - for a group of points moving together, a Polygon + 1 Tracker is simpler.
- Zoom in to place the vertices - pixel-perfect precision matters, especially for graphic wipes.
- Soft Edge to soften the corners - the triangle has very sharp corners. Soft Edge softens the whole shape for a less graphic / more organic look.
- Orientation through the point order - Point 1 at the top, 2 and 3 at the bottom = a classic upward-pointing triangle. Point 1 on the left, 2 on the right, 3 at the bottom = a downward-pointing triangle.
- Invert to reveal inside vs hide inside - depending on what the mask is for.
- For shapes with 4+ sides (quadrilateral, pentagon), use a Polygon Mask - more flexible.
