Overview
The Wand Mask works like the Photoshop Magic Wand tool: you place a crosshair (Selection Point) on the area to select, and Fusion expands the mask to neighboring pixels of a similar color within the limit of the Range.
Not as precise as a real keyer, but effective for quickly masking an area of uniform color (blue sky, white wall, basic green background).
Where to find this node
- Effects Library:
Tools > Mask > Wand - Quick add: right-click in the Node Editor →
Add Tool > Mask > Wand
Wand Mask vs Keyer (Delta/Chroma/Luma)
- Wand Mask
- Selection from a single point + range. Fast and simple. Less precise, few refinement options. For simple use cases.
- Dedicated keyers
- Delta Keyer, Chroma Keyer, Ultra Keyer: plenty of refinement options (spill, despill, edge softening, matte control, cleanup). For professional keying.
Rule of thumb: a quick mask of a uniformly colored area → Wand. Pro keying (green/blue screen, complex subjects) → dedicated keyers.
Inputs
- Image Input (orange) - the source image the selection is made on.
- Effect Mask (blue) - optional. A mask to combine through the Paint Mode.
Setup
Quick mask of a blue sky:
MediaIn → Wand Mask (Selection Point on the sky, Range 0.15)
→ connected to the Effect Mask of a Color Corrector
Isolating a plain wall:
MediaIn → Wand Mask (Selection Point on the wall, Color Space YUV, Range 0.1)
→ Effect Mask
Multi-wand mask (several areas):
MediaIn → Wand Mask 1 (area A) → Wand Mask 2 (area B, Paint Mode Add)
→ combined Effect MaskControls tab
- Selection Point (X / Y)
- A crosshair to place on the color to select. Fusion reads the pixel at these coordinates and finds all the similar pixels.
- Color Space
- The color space used for the analysis:
- RGB: standard, based on the Red/Green/Blue components.
- YUV: separates luminance (Y) and chrominance (UV). Often better for selecting a color while ignoring brightness variations.
- HLS: Hue/Lightness/Saturation - to select by hue.
- LAB: a perceptual color space - best for skin tones and subtle colors.
- Channel
- Channels used for the comparison: All, Alpha only, or individual R/G/B.
- Range
- Similarity tolerance. 0.0 = exact match only (very few pixels selected). Higher = more similar pixels included.
- Range Soft Edge
- Creates a semi-transparent falloff for colors close to the Range limit - a soft transition rather than a hard cut.
- Soft Edge
- Feathers the mask edges (spatially, unlike the Range Soft Edge, which works on color). Box/Bartlett/Multi-box/Gaussian filter.
- Level
- Mask opacity (0-1).
- Paint Mode
- How it combines with the incoming mask: Merge, Add, Subtract, Multiply, etc.
- Invert
- Inverts the mask.
Use cases
- Quick sky mask - click the sky, adjust the Range → a uniform sky mask. For stylized sky replacement or localized grading (saturation boost).
- Wall / uniform surface - mask a wall to add a texture, change its color, or isolate the surface for grading.
- Basic green screen background - on footage with a clean, uniform green screen, the Wand Mask can be enough (quicker to set up than a Delta Keyer). For tricky keys, prefer a dedicated keyer.
- Isolating a colored element - a bright red sign, a yellow ball, a costume piece → a quick mask for localized grading.
- Cleaning up uniform areas - isolate the white background of a studio to add texture.
- Quick preview / prototyping - try an idea before investing in a precise Polygon roto. The Wand Mask as a proof of concept.
Tips
- YUV Color Space is often better than RGB - separating luminance and chrominance makes the selection more stable against brightness variations (shadows, highlights).
- Increase the Range gradually - start low (0.05) and go up. Too low = a fragmented mask, too high = the mask spills onto unwanted areas.
- Range Soft Edge for natural transitions - avoids hard color edges and softens the transition between included and excluded pixels.
- Animatable Selection Point - if the color changes over time (e.g. changing light), animate the Selection Point on the right area to follow it.
- LAB Color Space for skin - particularly good for selecting a skin tone while ignoring lighting variations.
- Multiple Wand Masks with Add - if the area to mask has several different colors, combine several Wand Masks with Paint Mode Add.
- For pro green/blue screen - don't insist on the Wand Mask. Switching to a dedicated keyer (the Delta Keyer in particular) gives incomparable results.
- For very precise, pixel-perfect masks, prefer a Polygon or B-Spline with Roto Assist.
