Overview
The Track modifier references a Tracker node and follows one of its tracked Patterns. The value of the target parameter (typically a 2D Position) is updated on every frame from the motion of the tracking point.
Very useful because, unlike a direct connection between two nodes, you can add tracking as a modifier on parameters that do not support a regular connection (e.g. the position of a Bitmap Mask, the Center of a Glow, etc.).
Where to find this modifier
- Right-click a 2D parameter →
Modify With→Track. - Creates a Track node linked to the target parameter. Then set up the source Tracker.
Track modifier vs direct connection
- Direct connection (Tracker output)
- Possible when the target parameter is a visible input of the node. An explicit link that is visible in the graph.
- Track modifier
- For any 2D parameter of the node, even those not exposed as inputs. More universal.
Rule: if the target parameter has a connectable input and it stays readable → direct connection. Otherwise → Track modifier.
Setup
Sticker that follows a subject: Tracker1 (tracked subject) ↓ Sticker.Center → Track modifier (Tracker = Tracker1, Pattern = 1) = the sticker automatically follows the subject Glow centered on a tracked face: FaceTracker (Planar Tracker) tracking the face ↓ Glow.Center → Track modifier (Tracker = FaceTracker) = the glow follows the face frame by frame Animated bitmap mask: Tracker.Position ↓ BitmapMask.Center → Track modifier = the mask follows the tracking With Vector Result to split axes: Tracker1.Position.X → Vector Result.X Tracker2.Position.Y → Vector Result.Y ↓ Position → hybrid X/Y modifier from 2 trackers
Controls tab
- Tracker
- Reference to a Tracker node in the composition. Pick it from the dropdown or drag & drop the Tracker.
- Pattern Index (default: 1)
- If the Tracker holds several tracked patterns, choose which one to use. Classic Fusion Trackers can hold 1-4 patterns.
- Offset X / Y
- Offset in pixels from the tracked position. Lets you place it slightly next to the exact point (e.g. above a tracked face).
Use cases
- Sticker / annotation following a subject - a label that follows an animated character. Track modifier on Center.
- Tracked Glow / Defocus - an effect centered on a moving subject, followed automatically with no manual animation.
- Animated mask - Bitmap Mask, Polygon Mask, Ellipse Mask centered on a tracked subject.
- Tracked particle emitter - a pEmitter whose Position follows a subject (sparks around a tracked magic wand).
- Combined multi-trackers - Track modifier + Vector Result = hybrid X/Y from different trackers.
- Replacing assets after tracking - once a Tracker is computed, hook several parameters to it for a tracking-based pipeline.
Tips
- The Tracker must be computed first - the Track modifier does not do the tracking itself, it reads an existing Tracker. Make sure the Tracker has properly tracked the subject.
- Pattern Index for multi-track - if a single Tracker holds several patterns, choose carefully. Pattern 1 = the first pattern defined.
- Offset for adjustments - to shift slightly (e.g. a sticker above the face), a positive Offset Y does the job.
- Can be combined with other modifiers - Track + Calculation to scale the trajectory, Track + Perturb to add shake on top of the tracking.
- Automatic update if the Tracker is re-tracked - changing a Tracker (re-tracking, adjustments) automatically affects every linked Track modifier. A non-destructive workflow.
- Prefer the Planar Tracker for surfaces - the Track modifier works with the classic Tracker but also with the Planar Tracker (which outputs Position + Rotation + Scale).
- For 3D-aware workflows, consider the Camera Tracker, whose locator points the Track modifier can also use.
