Overview
sDuplicate multiplies an input shape by applying a transformation delta to each copy. Copy 1 = transform × 1, copy 2 = transform × 2, etc.
The 4 Axis Modes control how the rotation pivot evolves - that is what separates a linear array (aligned copies) from a radial pattern (copies in orbit).
Where to find this node
- Effects Library:
Tools > Shape > sDuplicate - Quick add: right-click in the Node Editor →
Add Tool > Shape > sDuplicate
sDuplicate vs Duplicate 2D
- Duplicate (2D)
- Works on bitmaps. After sRender. Each copy = a rasterized image, resampled for every copy (can add blur).
- sDuplicate
- Works on vector shape data. Before sRender. Each copy stays vector and sharp at any scale. Faster too.
Rule: duplicating a shape → sDuplicate. Duplicating an image / footage / composite element → Duplicate 2D.
Inputs
- Input1 (required) - the output of another shape node. The shape to duplicate.
Setup
Linear array (a row of stars):
sStar → sDuplicate (Copies 5, X Offset 0.15, Rotation 0)
→ sRender
Radial kaleidoscope:
sStar → sDuplicate (Copies 12, Rotation 30°, Axis Mode = Origin)
→ sRender
Shrinking spiral:
sEllipse → sDuplicate (Copies 20, X Offset 0.03, Rotation 15°, Size 0.95)
→ sRenderControls tab
- Copies
- Number of copies generated (not counting the original). Watch performance beyond 30-50 copies.
- X / Y Offset
- Cumulative offset per copy. In normalized coordinates. 0.1 = 10% of the width/height per copy.
- Rotation
- Cumulative rotation per copy (in degrees). Combined with Axis Mode = rotation around different pivots.
- X / Y Size
- Cumulative scale per copy (multiplicative). 0.9 = each copy 10% smaller than the previous one.
- Axis Mode
- 4 modes (see the dedicated section) - sets where the copies rotate.
The 4 Axis Modes
- Absolute
- Each copy rotates around a fixed absolute point (usually the center of the frame).
- Origin Relative
- Each copy rotates around its own center (the axis follows the copy). The copies stay in place but rotate individually.
- Origin Absolute
- All the copies rotate around the origin of the source shape (a fixed pivot on the original shape). Creates a classic radial pattern.
- Progressive
- The axis shifts progressively. Creates complex spiral patterns where each copy has a different rotation center.
For a classic kaleidoscope / mandala: Origin Absolute + Rotation 360/N where N = number of copies.
Use cases
- Kaleidoscope / mandala - Copies 12, Rotation 30°, Axis Origin Absolute = a perfect radial pattern. Vector = sharp at any resolution.
- A linear array of identical elements - 10 rectangles lined up horizontally: Copies 9, X Offset 0.1, the rest = 0.
- Shrinking spiral - high Copies + Rotation + decreasing Size = a spiral effect like a nautilus / whirlpool.
- Radial rays - a thin sRectangle + Copies 8, Rotation 45° = a ray star / decorative sun.
- Geometric pattern for a background - a simple shape + sDuplicate with subtle offsets = an abstract motion design background.
- Fireworks / burst - sStar + radial sDuplicate (Copies 16, Rotation 22.5°) + decreasing Scale = a graphic explosion effect.
- Compound logo with repeated elements - a base logo + sDuplicate for cleanly repeated design elements.
Tips
- Rotation = 360/N for a complete radial pattern - 12 copies = 30°, 8 copies = 45°, 6 copies = 60°. The copies spread perfectly around the center.
- Decreasing Size for a spiral - 0.9-0.95 gives a nice tight spiral. 0.5 = a decrease that is too abrupt.
- Performance: keep Copies reasonable - 50+ copies slow the render down significantly. If you need a lot of copies, consider sGrid or a real particle system.
- Origin Absolute = a clean pattern for radial motifs. The other 3 modes are more specialized and give less predictable results.
- Combine with sTransform to animate the global rotation center = a kaleidoscope that spins on top of its copies spinning individually.
- sDuplicate + sBoolean - duplicate, then subtract a large shape to create complex stencils.
- For copies with random variations (unique color/size per copy), use sJitter after sDuplicate.
