Overview
The Delta Keyer is an advanced implementation of color difference keying. It combines several systems that work in sequence: the Key tab is the main color difference keyer, Pre-Matte smooths out the screen variations, and the following tabs refine the result.
As the official documentation puts it: "the tabs are arranged in the order you typically use them". Follow that order = a clean workflow.
A single Delta Keyer rarely gets a perfect result on a complex shot. Best practice is to chain several of them (hard core + soft edges) and connect a Clean Plate to the dedicated input.
Where to find this node
- Effects Library:
Tools > Matte > Delta Keyer - Quick add: right-click in the Node Editor →
Add Tool > Matte > Delta Keyer
Inputs (5)
- Input (orange) - required. The plate containing the backdrop to key.
- Garbage Matte (gray) - optional. Areas made transparent (rigs, studio edges).
- Solid Matte (white) - optional. Areas forced to full opacity (protecting parts of the subject with colors close to the key).
- Clean Plate (magenta) - optional but highly recommended. The output of a
Clean Platenode as an even backing reference. - Effect Mask (blue) - optional. Limits the keying to an area after processing.
Setup
┌→ Clean Plate ─(magenta)┐
MediaIn (plate) ────┤ ↓
└→ Delta Keyer ───────────┤
↓ (extracted alpha)
Merge 2D ← Replacement background
↓
SaverTab structure
6 tabs to go through in order:
- Key - the color difference master. Picking the screen color.
- Pre-Matte - smoothing the screen variations before the final key.
- Matte - refining the alpha (threshold, restore fringe, erode, dilate, blur).
- Fringe - spill suppression and color corrections on the edges.
- Tuning - advanced adjustments by tonal range (shadows, midtones, highlights).
- Mask - integrating the Garbage/Solid Matte into the result.
Key tab: picking the color
- Background Color
- An eyedropper to pick the screen color in the viewer. Drag over a representative area of the backdrop.
- Pre-Blur
- A light blur applied before the key to reduce the video noise and grain that disturb detection.
- Gain
- Strength of the computed difference. Raise it for sharper edges, lower it to keep more semi-transparency.
- Balance
- The proportions between the two other channels (e.g. for green = green vs red+blue). According to the documentation, it determines the proportions of the other two channels by comparing the dominant and secondary channels.
Pre-Matte tab: smoothing the screen
Works like a garbage matte keyer before the main delta keying. It compensates for lighting variations on the screen.
- Soft Range - widens the color tolerance to include the variations.
- Erode - shrinks the detected edges to avoid spilling onto the subject.
Recommended workflow: view the Pre-Matte tab in a viewer while adjusting → goal: get a "flat", even screen.
Matte tab: refining the alpha
Fine control over the alpha channel produced. View it in alpha mode while adjusting.
- Threshold (range) - values under the low threshold become black (transparent), values above the high one become white (opaque). In between: semi-transparency.
- Restore Fringe - brings back edges clipped by an overly aggressive threshold.
- Erode / Dilate - shrinks or grows the alpha. Erode to remove halos, Dilate to bring back lost edges.
- Blur - softens the edges for a more natural look.
Fringe tab: spill suppression
Removes the spill (green/blue reflections on the subject) and corrects the semi-transparent pixels.
- Spill Method
- None - no suppression (for debugging).
- Rare - light.
- Medium - recommended for green screen.
- Well Done - recommended for blue screen.
- Burnt - maximum, for problem shots.
- Fringe adjustments
- Color corrections on the semi-transparent pixels (hair, smoke). Avoids the green halos that linger after spill suppression.
Tuning tab: by tonal range
Advanced adjustments that let you apply the keying differently across the shadows, midtones, highlights of the subject. Example: a subject in black clothes needs a different treatment in the shadows than in the highlights.
It also lets you adjust the strength of the spill suppression per tonal range.
Advanced use - rare for a simple key. Go there if the standard Matte tab is not enough.
Recommended green screen workflow
The official workflow recommended by the documentation:
- Key tab: eyedropper on the screen, adjust Gain and Balance for a decent base.
- Pre-Matte tab: view in Pre-Matte mode, adjust Soft Range and Erode to smooth the variations.
- Matte tab: view the alpha channel (viewer), adjust Threshold and Restore Fringe to refine.
- Fringe tab: Spill Method for green (Medium) or blue (Well Done), Fringe adjustments for the edges.
- Complex shots: chain several Delta Keyers - one for the "hard core" (main subject), one for the soft edges (hair, smoke, motion blur).
- Separate color correction - do the color grade in a separate branch, not in the Delta Keyer.
Use cases
- Standard film / TV green screen - the pro choice. Key → Pre-Matte → Matte → Fringe workflow in ~5 min on a decent shot.
- Blue screen - same workflow, Spill Method Well Done instead of Medium.
- Shot with fine hair - chain 2 Delta Keyers: one for the solid subject, a second one optimized for the hair (light Pre-Blur, low Gain, high Restore Fringe). Merge the two alphas.
- Poorly lit screen - Clean Plate upstream + Delta Keyer. A far better result than the Chroma Keyer alone.
- Shot with smoke / motion blur - high Restore Fringe + Medium spill to keep the semi-transparency.
- Subject with green elements - a painted Solid Matte to protect the green areas of the subject (e.g. clothing, makeup).
Tips
- Clean Plate = level up - the difference between a decent key and a perfect key is often just adding a
Clean Plateon the magenta input. - View the alpha while in the Matte tab - click the alpha triangle of the viewer to see only the alpha channel. Essential to set Threshold precisely.
- Tab order = adjustment order - don't skip tabs. Key first, then Pre-Matte, then Matte, etc.
- Multiple keyers for hard cases - a single Delta Keyer reaches its limits on smoke, fine hair, reflections. The classic chain: a hard key for the subject + a soft key for the edges.
- Pre-Blur of 1-2 pixels - a very light Pre-Blur dramatically improves key quality on noisy footage (low light, high ISO).
- Spill Method overdose - Burnt can create dark artifacts on the subject. Start with Medium and go up step by step.
- Animated polygon Garbage Matte - remove the non-screen elements (floors, rigs) before keying. Draw a Bezier polygon around the subject that follows its movement.
- For really extreme cases (VFX compositing),
Primatte(a separate license in Resolve Studio) remains the industry standard. The Delta Keyer covers 95% of cases.
