Overview
The Difference Keyer does not use a color reference like the other keyers. It compares two images pixel by pixel:
- Foreground - the plate with the subject
- Background - a clean plate of the same set without the subject
Result: everything that differs between the two images is the subject → becomes opaque. Everything that is identical = the set → becomes transparent.
Elegant in theory, but it depends on a perfectly stable camera. The slightest camera move between the two shots breaks the key.
Where to find this node
- Effects Library:
Tools > Matte > Difference Keyer - Quick add: right-click in the Node Editor →
Add Tool > Matte > Difference Keyer
Principle: difference keying
Mathematically: |foreground − background| per pixel → alpha.
- A pixel identical between FG and BG → difference = 0 → transparent.
- A very different pixel → high difference → opaque.
- A slightly different pixel → semi-transparent.
The Threshold parameter sets how much difference it takes for a pixel to become opaque.
An absolute prerequisite: the camera and the lighting must be identical between the shot with the subject and the clean plate shot. A tiny shift (1 pixel) already produces dirty edges.
Inputs
- Foreground - required. The plate containing the subject and the set.
- Background - required. The clean plate: the same set without the subject, shot under the same conditions (same camera, same position, same lighting).
- Garbage Matte - optional. Areas made transparent (removing rigs, floors, etc.).
- Solid Matte - optional. Areas forced to opaque.
- Effect Mask (blue) - optional. Limits the keying to an area.
Setup
MediaIn (plate with subject) → Foreground ┐
↓
MediaIn (clean plate without subject) → Background
↓
Difference Keyer → Merge 2D → SaverThe clean plate must be a real plate shot without the subject, not an image generated by the Clean Plate node (which is meant for green/blue screens).
Controls tab
- Threshold (range)
- Sets the difference range:
- Below the low threshold → transparent.
- Above the high threshold → opaque.
- In between → semi-transparent (grayscale gradation).
- Blur & Filter
- Softens the edges of the matte. Available algorithms: Box, Bartlett, Multi-box, Gaussian.
- Contract / Expand
- Shrinks or grows the semi-transparent areas of the matte. Combined with Blur, it reduces fringing.
- Gamma
- Adjusts the opacity in the gray areas of the matte, without touching the fully black or white areas.
- Post-Multiply Image
- Sets whether the RGB channels are multiplied by the alpha created by the keyer. Tick it to output a premultiplied image ready for compositing.
Limitations
The official documentation explicitly notes that subtle variations in camera position between shots usually make it hard to get a clean result.
- Camera movement = broken pixel-to-pixel alignment → dirty edges, fringing everywhere.
- Lighting variation between the two shots (a passing cloud, neon flicker) → differences everywhere, even where there is no subject.
- The subject's shadows - they count as differences, so they may be keyed incorrectly.
- Camera white changes (auto exposure, auto white balance) between takes → disaster.
As a result, the Difference Keyer is rarely used on its own. It usually serves as one part of a multi-keyer chain, or for cases where the camera is absolutely fixed (lockoff on a tripod).
Use cases
- Locked-off camera on a tripod - a setup where you shoot with the subject first, then without it, without touching the camera. Ideal for timelapses, conference sets, fixed studio setups.
- Isolated element on a complex background - extract a subject from a non-colored set (too complex for color keyers).
- Pre-matte for another keyer - use the Difference Keyer output as a Garbage or Solid Matte for a Delta Keyer that does the fine work.
- Stop-motion / timelapse - both shots are by definition from a fixed camera. The Difference Keyer works perfectly.
- Isolation for an effect - extract the subject to apply a glow, slow motion, etc., then put it back over the original background with a Merge.
Tips
- A locked-off camera is mandatory - tripod + rigid camera + turn off any optical stabilization. A sub-pixel shift = a ruined key.
- Identical lighting between shots - no auto exposure, same white balance, same ISO settings. The clean plate shot should come right before or right after the shot with the subject.
- Stabilize upstream if there is movement - if the camera moved slightly, use a tracker to align the clean plate with the Foreground before the Difference Keyer. It can rescue a mediocre shot.
- Blur + Contract - the usual combo to soften dirty edges.
- Use it as a garbage/pre-matte - less common but powerful: use the Difference Keyer to roughly isolate the subject, then a fine keyer (Delta, Ultra) for the final work.
- For most green/blue cases, stick with the Delta Keyer or Ultra Keyer. The Difference Keyer is a niche tool for specific situations.
