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sOutline Node

By Kriss Norde

sOutline generates an outline (stroke) around a compound shape (coming from an sMerge or sBoolean), while the individual shapes keep their internal style. Essential to apply a unified outline to several shapes, build double strokes, or produce write-on animations of the whole outline.

Overview

sOutline completes the Shape system with a key feature: adding an outer outline to an already styled shape, without changing its inner fill. Different from the Border Width built into sRectangle/sEllipse/etc., which only handles the shape's own stroke.

Useful as soon as you work with compound shapes (sMerge, sBoolean): the native Border Width of each source shape does not give a unified outline on the whole. sOutline does.

Where to find this node

  • Effects Library: Tools > Shape > sOutline
  • Quick add: right-click in the Node Editor → Add Tool > Shape > sOutline

sOutline vs native Border Width

Native Border Width (sRectangle, sEllipse...)
Handles the outline of the individual shape. Fine for a simple shape. On a compound (sMerge + sBoolean), each shape gets its own outline = not unified.
sOutline
Adds an outline around the overall compound shape. A single consistent outline, independent of the inner shapes.

Rule: a simple shape → the built-in Border Width is enough. A compound shape (several merged/boolean shapes) → sOutline is required for a clean outline.

Inputs

  • Input1 (required) - the output of a shape node. Usually a compound shape coming from an sMerge or sBoolean.

Setup

Unified outline on a compound shape:
sRectangle → sBoolean Subtract ← sEllipse
                  ↓
              sOutline (Thickness 0.005) → sRender

Double stroke (two stacked outlines):
Shape → sOutline (Thickness 0.005, color 1)
      → sOutline (Thickness 0.01, color 2)  ← thick one underneath
      → sRender

Write-on animation:
Shape → sOutline (Length animated 0 → 1) → sRender

Shape with an outline color different from the fill:
sNGon (blue fill) → sOutline (Thickness 0.003, white color) → sRender

Controls tab

Thickness
Outline thickness. In normalized coordinates. 0.005 = a thin, subtle outline, 0.02+ = a thick outline in a flat illustration style.
Border Style
How the corners behave: Bevel (flat bevel), Round (rounded corners), Miter (extended sharp corners).
Cap Style
Ends of the outline (when Length < 1 and the outline is open):
  • Flat: cleanly cut ends.
  • Rounded: rounded ends (half circle).
  • Squared: ends extended as a square.
Length
Fraction of the outline that is drawn. 1 = all of it, 0 = nothing, 0.5 = half. Animate 0 → 1 = a write-on animation of the outline.
Position
Starting point of the stroke along the outline. Combined with Length, it lets you place the gap in the outline.

Use cases

  • A unified outline around a compound shape - an sBoolean donut → sOutline = a clean outline around and inside the donut, impossible with the native Border Width.
  • Double stroke (outline + outline) - two stacked sOutline nodes with different Thickness values and colors = a badge / crest effect with a double edge.
  • Write-on animation of the whole outline - Length animated 0 → 1 = an outline that draws itself progressively. A classic graphic reveal.
  • An outline color different from the fill - a shape with a blue fill, a white sOutline on top = blue ringed with white. An illustration / sports logo style.
  • Outer outline for stickers / badges - a shape + an sOutline in a strongly contrasting color = a die-cut sticker look (like Instagram / social badges).
  • Outlining text (with sBoolean + shapes) - letters built from shapes + sMerge + sOutline = text with a unified outline.
  • Line logos with a controlled thickness - sOutline gives a consistent stroke independent of the properties of the source shapes.

Tips

  • Thickness 0.003-0.008 = subtle, 0.01-0.02 = obvious, 0.03+ = very bold (cartoon / illustration style).
  • Border Style Round for a friendly look (soft UI, Material design), Miter for a precise technical look (blueprint, geometric logo).
  • Length animated 0 → 1 = write-on - for an "outline drawing itself" effect, animate Length over 1-2 seconds with ease-in/ ease-out.
  • Stack sOutline nodes for double strokes - a first thick dark sOutline, a second thinner light one = a relief / embossed effect.
  • Cap Style Round for an elegant write-on - the rounded ends of the stroke move more cleanly than Flat ends.
  • sOutline after sTransform - if you put the sTransform before the sOutline, the outline is transformed too. If you put it after, the outline keeps the same thickness whatever the scale of the shape.
  • For a variable stroke (a thickness that changes along the path), sOutline is not enough. Combine several sOutline nodes or import an SVG with a variable stroke.